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Author Topic: Butchering enemies  (Read 559 times)

Neopergoss

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Butchering enemies
« on: July 06, 2007, 10:47:00 am »

Is it possible to butcher kobolds and goblins?  I'm thinking no, because the butcher job wasn't automatically set after I killed a few kobolds recently and moved their bodies to a refuse stockpile near the butchery.  If not, then why not?
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Fleeb

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Re: Butchering enemies
« Reply #1 on: July 06, 2007, 10:59:00 am »

Should be, all you'd have to do is add the [butcherable] tag in the raw. I think that's the tag anyway.
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Ravendas

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Re: Butchering enemies
« Reply #2 on: July 06, 2007, 11:16:00 am »

Eating sentient organisms is usually frowned upon in most fantasy worlds, unless you are of some evil type.

Also, their meat is really really stringy, and difficult to make taste good.

Perhaps you could also upset some humans and have a long pig feast?

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Asehujiko

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Re: Butchering enemies
« Reply #3 on: July 06, 2007, 11:29:00 am »

They vomit enough as it is now.

I imitated copperblazes with a large skull&crossbones outside on the road(made out of white and dark stone tho) and as soon as it';s finished, the broker walks out and PUKES RIGHT IN THE MIDDLE OF IT.

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Captain Mayday

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Re: Butchering enemies
« Reply #4 on: July 06, 2007, 11:31:00 am »

Actually it defaults to butcherable. You just have to remove the butcherable_nonstandard flag from the creatures, and you'll be able to eat them as normal.

I've done this, and find that constant ratman invasions provide a plentiful source of food. But then, I also wanted a game where the dwarves were extremely practical about obtaining meat.

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Veroule

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Re: Butchering enemies
« Reply #5 on: July 06, 2007, 12:22:00 pm »

I really think everything should be butcherable.  Just needs to have some thoughts for canabalism added.  I personally get happy thoughts when I tell my dwarves to trade a stack of human skull totems to the humans.
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ColonelTEE3

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Re: Butchering enemies
« Reply #6 on: July 07, 2007, 04:06:00 pm »

quote:
Originally posted by Asehujiko:
<STRONG>They vomit enough as it is now.

I imitated copperblazes with a large skull&crossbones outside on the road(made out of white and dark stone tho) and as soon as it';s finished, the broker walks out and PUKES RIGHT IN THE MIDDLE OF IT.</STRONG>



I laughed out loud when i read that  :)

They should make it so dwarves can be dissected and their meat can be edible...mmm...dwarf cannibalism... now THERES a story yet to be told.

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Chaos

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Re: Butchering enemies
« Reply #7 on: July 07, 2007, 04:25:00 pm »

Well, it makes sense that if the fortress is starving to death in mid winter some dwarves may get desperate. Besides it's no more gruesome than the fact that nobody cares when someone slaughters a dwarf and makes a pair of pants out of him during a fell mood...
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Re: Butchering enemies
« Reply #8 on: July 07, 2007, 05:24:00 pm »

Dwarves should get unhappy thoughts about being forced to eat things not within their normal diet, but then dogs and such should (when\if they ever eat) should have no problem eating goblin meat. Might be annoying to implement though, creating different tags for what will eat what.
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Grek

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Re: Butchering enemies
« Reply #9 on: July 07, 2007, 07:05:00 pm »

quote:
Originally posted by Funkadelic Jive Turkey:<STRONG> Might be annoying to implement though, creating different tags for what will eat what.</STRONG>

Make 2 new tags for entity_default, [CANNIBAL] and [NOEAT  :DOG]. Replace DOG with whatever thing they don't like eating. cannibal means no unhappy thought from cannibalism.

New version would be:

code:

[ENTITY:MOUNTAIN]
   [MOUNTAIN_SETTLEMENTS]
   [CIV_CONTROLLABLE]
   [CREATURE:DWARF]
   [TRANSLATION:DWARF]
   [NOEAT:DOG]
   [NOEAT:CAT]
   [NOEAT:WORM]
-stuff about armour and toyboats and weapons cut out-


[ July 07, 2007: Message edited by: Grek ]

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Re: Butchering enemies
« Reply #10 on: July 08, 2007, 04:08:00 am »

I didn't say difficult, I said annoying, and was referring to doing something of the sort for multiple species.
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Xgamer4

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Re: Butchering enemies
« Reply #11 on: July 08, 2007, 09:27:00 am »

I can't think of any reason those tags wouldn't work for multiple species.
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0x517A5D

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Re: Butchering enemies
« Reply #12 on: July 09, 2007, 04:01:00 pm »

quote:
Originally posted by Funkadelic Jive Turkey:
<STRONG>Dwarves should get unhappy thoughts about being forced to eat things not within their normal diet</STRONG>

They do, to some extent.  They don't like eating vermin, of course; they have a bad thought if they have to eat a creature that they like; and they have a seriously bad thought if they have to eat their own pet.  That last one's as bad as art defacement -- guaranteed tantrums.

0x517A5D, procrastinating on finishing up my spoiler on thoughts & preferences for the wiki.

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Slanted

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Re: Butchering enemies
« Reply #13 on: July 09, 2007, 04:08:00 pm »

Wasn't one of the bloats revealed as "(Dwarf) is unhappy at waiting for someone to die so they can eat" ?
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Neopergoss

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Re: Butchering enemies
« Reply #14 on: July 10, 2007, 05:16:00 pm »

Yes, it was labled as "fun macabre stuff" or something like that.
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