Turn Six - Player Phase The group shifts about, with Ahvaris bringing Jora back to her feet, and Lidia recovering some health. Kaylin's horse bolts off away from the stable Bata found her in.
AS 0 vs. 4
Attack
Hit: 46
Roll: 82
Failure
Henrigg fires at a retreating mountain man but misses.
AS 8 vs. 4
Attack
Hit: 107
Roll: auto success
Crit: 23
Roll: 44
Success! 12 damage
Counter
Hit: 52
Roll: 92
Failure
Double Attack
Hit: 107
Roll: auto success
Crit: 3
Roll: 51
Success! 12 damage
Jasmine dodges an axe as she brings down a retreating bandit.
Turn Six - Enemy Phase Irada's people are running away-goro! Send word to bring more of ours in!
AS 1 vs. 5
Attack
Hit: 82
Roll: 22
Crit: 1
Roll: 100
Success! 12 damage
The Goron kills one of the soldiers guarding the Kakariko gate.
AS 1 vs. 5
Attack
Hit: 82
Roll: 34
Crit: 1
Roll: 53
Rollout! 18 damage!
Counter
Hit: 75
Roll: 68
Crit: 3
Roll: 23
Success! 7 damage!
Double Counter
Hit: 75
Roll: 73
Crit: 3
Roll: 24
Success! 7 damage
The other goron and the remaining guard clash, reducing the goron to 12 health and the guard to 6.
Turn Six - Allied Phase Adaeran heads north as the remaining guard at the gate struggles to defend the city.
AS 5 vs. 1
Attack
Hit: 75
Roll: 96
Failure
Counter
Hit: 82
Roll: 17
Crit: 1
Roll: 89
Success! 12 damage
The Speeding Rock Goron dodges the guard's attack and finishes it off.
Turn Seven - Player Phase It has begun to rain.
Shahla | 15/19 | a17
Jasmine | 22/23 | Y8
Jora | 5/20 | a9
Henrigg | 22/22 | V12
Lidia | 12/22 | Z15
Bata | 18/19 | C10
Ahvaris | 5/20 | b9
Kaylin | 18/18 | G13
Irada | 23/23 | U28
Bonromo | 32/32 | O16
Speeding Rock | 12/26 | J16
Speeding Rock | 12/26 | J17
Speeding Rock | 26/26 | N13
Speeding Rock | 26/26 | O21
Speeding Rock | 26/26 | S8
Speeding Rock | 26/26 | Q23
Speeding Rock | 19/26 | S8
Mountain Man | 16/26 | S24
Mountain Man | 16/26 | T25
Mountain Man | 15/26 | S11
Mountain Man | 26/26 | U29
Mountain Man | 26/26 | V28
Adaeran | 13/23 | S16
Border Guard | 24/24 | Y21
Border Guard | 24/24 | a20
Town Guard | 24/24 | I16
Town Guard | 24/24 | I17
Irada
Level 5 Mercenary
Iron Blade (C)
Resolve
HP 23
STR 9
MAG 1
SKL 9
CON 8
AID 7
LUK 2
DEF 4
RES 2
SPD 8
MOV 5
Bonromo
Level 7 Goron
Hammer (A)
Rollout (May activate Rollout instead of attacking after using all movement in a turn; gains +2 Move and ignores enemy defense next turn.)
HP 32
STR 12
MAG 2
SKL 6
CON 9
AID 8
LUK 2
DEF 7
RES 1
SPD 2
MOV 4
Speeding Rock
Level 3 Goron
Iron Club (D)
Rollout
HP 26
STR 9
MAG 1
SKL 4
CON 9
AID 8
LUK 0
DEF 5
RES 0
SPD 1
MOV 4
Mountain Man
Level 2 Bandit
Hand Axe (E)
HP 26
STR 9
MAG 0
SKL 3
CON 11
AID 10
LUK 0
DEF 3
RES 0
SPD 4
MOV 5
Adaeran
Level 4 Mercenary
Steel Sword (C)
Charisma
HP 23
STR 9
MAG 2
SKL 7
CON 8
AID 7
LUK 3
DEF 5
RES 1
SPD 6
MOV 5
Border Guard
Level 3 Soldier
Iron Lance (D)
HP 24
STR 6
MAG 0
SKL 6
CON 8
AID 7
LUK 1
DEF 6
RES 0
SPD 5
MOV 5
Town Guard
Level 3 Soldier
Iron Lance (D)
HP 24
STR 6
MAG 0
SKL 6
CON 8
AID 7
LUK 1
DEF 6
RES 0
SPD 5
MOV 5