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Author Topic: Miners mining themselves to death  (Read 3548 times)

Button

  • Bay Watcher
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Re: Miners mining themselves to death
« Reply #15 on: September 10, 2014, 10:08:06 am »

I actually used to encounter this behavior in 34.11 occasionally. It was due to mining designations waaaaaay the fuck away from food & drink stockpiles. Miners seem to have a higher tolerance for hunger and thirst than other jobs, so by the time they would stop mining to go get something to eat, they wouldn't be able to make it back in time.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back
Re: Miners mining themselves to death
« Reply #16 on: September 10, 2014, 05:31:05 pm »

the 1x1 designations have solved it, though it's an annoying amount of micromanagement. I think I'll stick to just sending peasants and other useless dwarves to grab the corpse's pickaxe and pick up where they left off.
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Stages of DF Ideas:
How do the mechanics for this work?
How can I weaponise it?
How can I add magma?
How can I weaponise it?
How can I automate it?

slothen

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Re: Miners mining themselves to death
« Reply #17 on: September 11, 2014, 12:42:31 am »

the 1x1 designations have solved it, though it's an annoying amount of micromanagement. I think I'll stick to just sending peasants and other useless dwarves to grab the corpse's pickaxe and pick up where they left off.

come on, man.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

Orange Wizard

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Re: Miners mining themselves to death
« Reply #18 on: September 11, 2014, 03:50:25 am »

I, for one, think it's an excellent idea.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

GavJ

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Re: Miners mining themselves to death
« Reply #19 on: September 11, 2014, 10:50:05 am »

I agree. Immigrants sound like the most efficient problem solving here.

Give me your expendable, your obedient.
Your obscure masses yearning to breathe dust.
The wretched refuse, your hauling slaves.
Send these, the cheesemakers, yet muscly-armed to me,
I lift my lamp beside the eerie cave!
« Last Edit: September 11, 2014, 11:03:40 am by GavJ »
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

khearn

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Re: Miners mining themselves to death
« Reply #20 on: September 11, 2014, 01:03:47 pm »

Sacrificing Minions: is there any problem it CAN'T solve? 
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Orange Wizard

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Re: Miners mining themselves to death
« Reply #21 on: September 12, 2014, 04:19:14 am »

Sacrificing minions can't solve a shortage of minions, no matter what our dear lich might say.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.
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