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Author Topic: Misc newcomer Issues  (Read 373 times)

Bluesaris

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Misc newcomer Issues
« on: July 02, 2007, 10:12:00 am »

Enjoying this very interesting game very much.

Have a few gameplay issues which i can't seem to resolve.

a) No matter what,... my dwarfs won't build a 2nd carpentry workshop.. it just sits there. (is there some limit). I had about 8 carpenters,.. and a huge bottleneck of wooden stuff i needed made, 1 work shop wasn't cutting it. When i look at the site it just says "needs carpentry".

b) Also, and it may be related to above. I couldn't get anyone to build my 2nd bridge across the chasm. It just sits there, and no one comes to deal with it. Even though i mave numerous dwarves with the architecture skill,.. they obviously built the 1st bridge.

c) Food Stores. (Confusion)

Foodstores 1200,.. and people are starving to death. I had no Meat, Plant or Fish granted... but i thought there was stuff in the food stores to keep them rolling. Any suggestions?

d) Animal Training. Can't seem to get anyone to train anything. Read Wiki,.. have a kennel, have cages, have the skill selected... not sure where i'm going wrong. Any suggestions?

Thanks for your help.

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Entropy

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Re: Misc newcomer Issues
« Reply #1 on: July 02, 2007, 11:21:00 am »

a)you can have as many as you want - they probably are not building it because they are running around starving to death.  when building a workshop, make sure the material you are building it out of and the work site itself is accessible.  when you place it, also consider where the impassible squares are so you dont trap someone in it.

b)probably related to the starvation issue as well - if everyone is running around hunting vermin, they are not building.  This could also be a construction materials problem as well - choosing materials on the other side of the map will take forever for someone to haul it back (no, there is no way to really tell where some piece of rock is when you select it for construction).  

c)no meat or plant probably means you have 1200 seeds.  dwarfs cannot eat seeds, but you can cook them into food.  just be careful not to cook all of them or you will have nothing to plant.

d)you can only train dogs, and they need to be running free, not in cages.

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Bluesaris

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Re: Misc newcomer Issues
« Reply #2 on: July 02, 2007, 12:33:00 pm »

The building issue, is not hunger related.

I'm talking about way before my city loses its mind with hunger.

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Tharg

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Re: Misc newcomer Issues
« Reply #3 on: July 02, 2007, 12:53:00 pm »

Try disabling all labour preferences except for Carpentry or whatever on a dwarf, then wait till he finishes his current task.

Baring breaks, sleep, drinking and eating etc.,  his next job should be to build the workshop.  If that doesn't work there's definately a problem somewhere (be it a bug or something else).

The 'other' food could be also fat (needs to be rendered to tallow at a kitchen), tallow (needs to be cooked) or raw fish (must be prepared at a fishery).

[ July 02, 2007: Message edited by: Tharg ]

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GameHat

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Re: Misc newcomer Issues
« Reply #4 on: July 02, 2007, 01:06:00 pm »

Make sure that the carpentry workshop hasn't been suspended.  Put the cursor over the building using the "t" menu.  If there's red text saying "Construction Suspended", the building will never get built until you manually unsuspend it.  Construction of buildings can get suspended for a couple of reasons, here's two common ones:

A)  Dwarf A picks up the stone (or block, or logs, or whatever) you designated to build the workshop.  On his way there, a raccoon runs by him and scares him.  He drops the stone and construction is suspended.

B)  You designated a building material that for whatever reason is inaccessible to your dwarves (across the chasm and no bridge, inside a locked door, item destroyed).  In this case, as soon as the dwarf checks for the material and cannot find or reach it he will suspend construction on the workshop.

Remember, once a building gets suspended it will never be completed unless you manually remove its "suspended" status under the 't' menu.

As for your bridge - the same discussion about being suspended applies.  Check your second bridge.

Also remember for bridges that both ends of the bridge must be fully cleared of stones, ore, etc. to be successfully built.  The architecht does this automatically, however he must be able to reach both ends of the bridge to do so.  If he cannot access both ends and needs to, guess what - the bridge is suspended.

Finally - your food situation.

The "other" category in your food menu is deceptive.  All sorts of stuff falls under "other" - seeds, spawn, tallow, prepared meals.  Not all of the food in "other" is directly edible.  Tallow, for example.  So it counts toward your food score but your dwarves cannot eat it.

If you have 1200 other but your dwarves are starving, build a few kitchens.  Use the "kitchen" menu to see what inedible items you have a whole lot of and make sure they are set to allow cooking.

You can make prepared meals out of two inedible items - plump helmet spawn(inedible) + tallow(inedible) = easy prepared meal (edible)

So this might be a way to salvage your fortress that's out of food

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