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Author Topic: Fish appearing as meat in graphics bug  (Read 898 times)

Zeronet

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Fish appearing as meat in graphics bug
« on: September 02, 2014, 12:16:03 pm »

Hi, sorry if this should be in the spacefox tileset thread, but i figured it was a issue with the raws in masterwork.


Using Spacefox tileset with creature sprites, font is masterwork, for twbt plugin font tileset is spacefox with item graphics on. Most of my fish appear as meat.

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pisskop

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Re: Fish appearing as meat in graphics bug
« Reply #1 on: September 02, 2014, 12:20:24 pm »

That shouldn't be funny, but its hilarious.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
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Meph

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Re: Fish appearing as meat in graphics bug
« Reply #2 on: September 02, 2014, 04:08:05 pm »

Looks like you changed tilesets after you genned a world. That shouldnt happen.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Zeronet

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Re: Fish appearing as meat in graphics bug
« Reply #3 on: September 02, 2014, 04:37:25 pm »

Hmmp, i,ve always used spacefox though. I,ve just genned a new world without touching anything and it's still like this.

I don't know how it's happened. But i went and edited the world raws myself to change the settings, i believe spacefox uses the ASCII reference in the raws, and they were pointing at 224, so i changed it to 160 and they're spacefox tileset fish.
« Last Edit: September 02, 2014, 05:12:30 pm by Zeronet »
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Meph

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Re: Fish appearing as meat in graphics bug
« Reply #4 on: September 02, 2014, 06:31:51 pm »

Ok... are fish in ascii, in vanilla DF, on tile 224, do you know that? I might have to split it into ascii and spacefox then.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

LeoCean

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Re: Fish appearing as meat in graphics bug
« Reply #5 on: September 02, 2014, 09:24:06 pm »

Yeah some of the fish were appearing as meat in spacefox in 40.05 +, still are in versions that aren't mine probably. I've went through most of the files and changed the vermin (rats/lizards) and spiders and fish to use the correct tile.

224 α (<--it looks like a fish symbol before I copied it)    Various fish*, top-center fishery tile, meat, altocumulus clouds on travel map . Just some fish use that in acii + spacefox in 34.11 at least.

http://dwarffortresswiki.org/index.php/DF2014:Tilesets
« Last Edit: September 02, 2014, 09:28:10 pm by LeoCean »
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