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Author Topic: Jewelcrafters on strike?  (Read 470 times)

KrunkSplein

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Jewelcrafters on strike?
« on: June 29, 2007, 11:28:00 pm »

Hey guys, I had a quick question.  I have a two jewelcrafters, a jewel-crafting workshop, and rough gemstones.  However, when I try to give the workshop the order to cut the gems, I get a "there's no rough gems to cut" cancellation message.  Here's a screencap of me hovering over the rough gem they say we don't have:

Could it be that the gem had already been tagged for moving into a stockpile?

Also, for those of you keeping track of my fortress development, here I am at the very beginning of my second winter:
Outpost Arakled, 'Shaftrack', Winter 1052

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Fieari

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Re: Jewelcrafters on strike?
« Reply #1 on: June 30, 2007, 12:17:00 am »

It's very likely it's been tagged for moving to a stockpile.  Until it's been moved, no one else will touch it.  It might as well not exist.
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ctrlfrk

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Re: Jewelcrafters on strike?
« Reply #2 on: June 30, 2007, 12:38:00 am »

Nevermind

[ June 30, 2007: Message edited by: ctrlfrk ]

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KrunkSplein

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Re: Jewelcrafters on strike?
« Reply #3 on: June 30, 2007, 11:18:00 am »

I haven't had a chance to play yet today, but I'm fairly certain it was just tagged to move to a stockpile.

If you look at the eastern side of the river on my map (linked above), you'll see the area I've set aside to be my underground forest.  Is it too small/large?

And in case anyone is wondering why I haven't dug further east, it's because I'm afraid of the chasm and magma men.

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Mzbundifund

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Re: Jewelcrafters on strike?
« Reply #4 on: June 30, 2007, 07:59:00 pm »

You probably don't have to worry about the chasm unless you decide to start throwing trash in it.  And even then you don't have to worry about it if you pour magma in it.  Not like there's any hurry, though.  Eventually you'll give in to your dwarvish tendencies and dig deeper for the beautiful deep metals and gems.

You've got your support poles placed awfully close together in your forest-to-be.  You can have six spaces between each pole without problems.  

Your forest is pretty small.  At that size, it'll probably yield 4-6 trees per year, starting 4 years after the first tower caps sprout.  

By the by, a neat way to water your tree farms without exposing your dwarves to flood dangers is to use fortifications.  Just dig as close to the river as you can without breaking through, smooth the last blocks between the river and your farm, and (d)esignate the smoothed walls to be fortifications.  Natural floods pour right through fortifications, muddying your farm, but the floods can't wash dwarves or valuable metals into the river.  And you don't have to worry about river monsters surfacing in your tree farm and ambushing your woodchoppers later.  And you don't have to worry about setting running the floodgates every so often.

If you can spare a log for a wooden cage, you can stuff all those excess animals in there and clear out your halls a bit.  Even non-war trained animals do distract and attack intruders a bit, so it's up to you.  There's a rumor on these boards and on the wiki that caging animals halts animal births, but I've never managed to reproduce that particular bug.  Get it?  Reproduce?  Ahem.

I don't see a well, but I do see stockpiles full of barrels and more barrels pouring out of a still.  If this means what I think it means, congratulations on attaining a completely alcohol fueled fortress!  Drinking water is for chumps!

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KrunkSplein

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Re: Jewelcrafters on strike?
« Reply #5 on: June 30, 2007, 10:39:00 pm »

Yes, I am entirely alcohol-fueled, though most of those barrels are food storage.  I didn't know how to reserve barrels at first.

So can one cage hold all the animals?  I am more concerned with them blocking traffic than anything else.

As for the pillars being close together, I've been a little wary ever since I had a cave in at my dining hall.  But thanks for the size comment, I wasn't sure how big to go.  I'll probably just end up doing the south side of my main tunnel from river to almost chasm.  The reason I went with floodgates rather than Nile flooding is twofold.  One, I actually understand floodgates now, and my mechanics aren't doing anything else.  Secondly, I'm not sure how far in natural floods can go, but floodgate floods go everywhere.

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Metalax

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Re: Jewelcrafters on strike?
« Reply #6 on: June 30, 2007, 10:58:00 pm »

Bear in mind before digging heavily on the chasm side, that a tree/shrub farm will not grow anything further than 110 tiles into the mountain.
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In the beginning was the word, and the word was "Oops!"

KrunkSplein

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Re: Jewelcrafters on strike?
« Reply #7 on: July 01, 2007, 01:23:00 am »

Good to know, Metalax.  My next fort will bear that in mind =)  I just wish I had known that before I dug out a large, glorious cavern and flooded it.
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Mzbundifund

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Re: Jewelcrafters on strike?
« Reply #8 on: July 01, 2007, 03:14:00 pm »

I don't know if cages have an occupancy limit, but I've put over 60 horses cats and dogs in a single cage before without any problems.  It's pretty funny, actually.  I imagine it's a really tall cage that the dwarves just toss excess animals in over the top.
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Axle Gear

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Re: Jewelcrafters on strike?
« Reply #9 on: July 02, 2007, 01:09:00 pm »

Reeeoooow.
*Flingthud*
Reeeeooooowww!
*Whimper**Cry**Yelp**Kack**Whoop**Meow*
*Whine**Bark**Woof**Glorp**Thurk**Hiss*
*Whinny**Chuff**Bowow**Tweet**Bark**Fsst*
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