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Author Topic: Furnace operators have strange moods at smelters  (Read 1203 times)

Pwned dwarf

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Furnace operators have strange moods at smelters
« on: September 07, 2014, 02:52:45 pm »

I think it would be cool if a dwarf could have a strange mood, grab random stuff thats reasonable (probably only bars, stone and ore) and make a batch of http://dwarffortresswiki.org/index.php/DF2014:Divine_metal (not adamantine) SPOILER ALERT
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StagnantSoul

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Re: Furnace operators have strange moods at smelters
« Reply #1 on: September 07, 2014, 03:28:56 pm »

That would actually be really cool. Have him make it in batches of four-eight, so it's not wide spread, but you could still make something good out of it.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
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Pwned dwarf

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Re: Furnace operators have strange moods at smelters
« Reply #2 on: September 07, 2014, 08:04:36 pm »

perhaps, because spoiler metal has different names, to make the game more interesting a metal could have some sort of power, just to make it better than adamantine.

Spoilers below (just names of the spoiler metals)










Perhaps searing metal and blazing metal could light fires, perhaps bright metal emitted light at the users will, shining metal does 3x more damage against night creatures, perhaps frosty metal freezes stuff, using it for armor or weapons would make it's power be used differently, EX: Frosty metal boots would allow to the user to walk on water by making ice when he stepped on water (the ice would unfreeze, to make sure the thing does not cave in and drown urist the eventually thawing ice would be cave in proof, and he could walk on lava the same way by making non magma proof obsidian that would melt back) and if blazing/searing metal was used for armor if a dwarf was wrestling with a body part he could ignite blazing/searing metal armor their so he can escape/kill better, or he could ignite a gauntlet so he could do a fire punch, if someone ignites his armor/tool he isn't hurt by it and unless if he wants it to doesn't burn the environment. Maybe rusted metal could cause a syndrome to a open wound.
« Last Edit: September 07, 2014, 08:27:44 pm by Pwned dwarf »
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Pwned dwarf

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Re: Furnace operators have strange moods at smelters
« Reply #3 on: September 07, 2014, 08:51:44 pm »

did some arena testing, spoiler metal is better than steel but worse than cotton candy, a reason to have spoiler metal have special powers
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StagnantSoul

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Re: Furnace operators have strange moods at smelters
« Reply #4 on: September 07, 2014, 08:56:56 pm »

I tried giving metals syndromes and such on my own: it ended with whoever wielded a sword made of that metal falling in pain, and, for some reason, they didn't inject the syndrome when they cut something. I like that idea, though. Somewhat. It would be a bit too much like magic, which the game is supposed to be magical, but not have magic. But having them have individual syndromes would be interesting, like rusted metal forces an infection, burning metal causes pain, twisted metal causes swelling, stuff like that. Toady could probably make it work.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Sirbug

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Re: Furnace operators have strange moods at smelters
« Reply #5 on: September 08, 2014, 11:35:12 am »

did some arena testing, spoiler metal is better than steel but worse than cotton candy, a reason to have spoiler metal have special powers
Having some bars of above-steel quality without risking breaching the hidden stuff is good on its own. I'd rather have some other way to add properties.

In general, I think there's no need to restrain moody dwarf. In a fit of alchemic zeal he should throw in rocks, cloth, wood, gems.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Zarathustra30

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Re: Furnace operators have strange moods at smelters
« Reply #6 on: September 08, 2014, 02:22:27 pm »

I tried giving metals syndromes and such on my own: it ended with whoever wielded a sword made of that metal falling in pain, and, for some reason, they didn't inject the syndrome when they cut something. I like that idea, though. Somewhat. It would be a bit too much like magic, which the game is supposed to be magical, but not have magic. But having them have individual syndromes would be interesting, like rusted metal forces an infection, burning metal causes pain, twisted metal causes swelling, stuff like that. Toady could probably make it work.

I think to inject, you need some sort of token like [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100], but that one is only for creatures. Perhaps make the metal generate some sort of liquid poison?
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Pwned dwarf

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Re: Furnace operators have strange moods at smelters
« Reply #7 on: September 08, 2014, 08:06:54 pm »

another reason to make spoiler metal have powers is to make it so when a dwarf is having a strange mood at a smelter you don't exactly know what he's going to make.
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Bumber

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Re: Furnace operators have strange moods at smelters
« Reply #8 on: September 09, 2014, 12:48:38 am »

I wonder what we could do with other skills, too. A roast that replenishes once per month. A cheese, the smell of which can kill a man. A golden yarn. Reeling in a unique fish (the items are used for bait.) Butchering a slice of meat with the face of <insert deity here> in it. Okay, maybe not that last one.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

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Sirbug

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Re: Furnace operators have strange moods at smelters
« Reply #9 on: September 09, 2014, 05:38:28 am »

Supreme cakes for cooking
Mysterious brew for brewing
Both should be eaten by dwarves netting some benefits or just setting their mood through the roof
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Pwned dwarf

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Re: Furnace operators have strange moods at smelters
« Reply #10 on: September 09, 2014, 06:12:22 pm »

added a pole because of all the great feedback!
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