Got it an am unimpressed. Bland brooding hero #2353 kills a sister we've literally never met and have no connection to and is launched into what looks like a Mordheim map to kill endless goons and listen to endless sob stories.
They could have taken a note from the 90s Vampire game and started you as a mortal and introduced some of the town/hospital and the sister which makes for the "tragic" cut scene with which the game begins. But nope, darkness and gloom from the start, you begin the game as a vampire and a vampire hunter shoehorns you into working for his hospital as a vampire doctor (something that makes absolutely no sense, from either of your's perspective-- you "Oh god, I've become an unholy creature of the night, I don't understand my condition at all and I killed someone I love while hungry." Vampire Hunter: "Want a job at my hospital taking care of dying people, where you could feed and no one would know?" You: "Sounds like an ethical and sound plan!"
Finally, the first quest I get after the tutorialite run-around once the game is open is basically "fetch medical supplies out of the hospital morgue across the alley". Which somehow turns into "you are attacked by dozens of little zombie vampires, oh and a teleporting splitting zombie vampire boss", but at no point is there an opportunity to regain blood, since while the vampire zombies have no problem drinking your blood with an attack that seems to interrupt whatever you are doing, you can't stun and feed on them, and since every time you die, your bloodpool returns to a depleted level just above zero, and you restart the level with the enemies respawned. Am I supposed to leave this quest, and go murder someone? Am i supposed to tank these endless creatures without any powers? What is the game design expectation here? Throw me some respawning rats, at least!