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Author Topic: Cyborg Weapon Smith (a weapon designer) 05 update.  (Read 9230 times)

10ebbor10

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Re: Cyborg Weapon Smith (a weapon designer) 05 update.
« Reply #75 on: August 09, 2014, 07:30:17 am »

modify the AA tank to use the flak round as anti infantry explosive round.
Make a flak that explode on impact rather than after certain time and mod the take to have lower and 360 firing angle.
It has a 25 meter effective radius. I don't think we need impact detonation for that to kill. Maybe proximity detonation?

Anyway, more modules for the Teletank

High Power Microwave Launcher
     -Weight: 250 kg
     -Description : A weapon that fries electronics through high power Microwave bursts

BMF 40 mm gun AA module
     - Weight: 250 kg
     - Description: Packs 1 40 mm AA gun and lots of ammunition, as well as an autoloading system

Flamethrower
     - Weight: 500 kg
     - Description : What more needs to be said?


How's the war going?
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Alev

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Re: Cyborg Weapon Smith (a weapon designer) 05 update.
« Reply #76 on: August 10, 2014, 11:24:40 pm »

modify the AA tank to use the flak round as anti infantry explosive round.
Make a flak that explode on impact rather than after certain time and mod the take to have lower and 360 firing angle.
It has a 25 meter effective radius. I don't think we need impact detonation for that to kill. Maybe proximity detonation?

Anyway, more modules for the Teletank

High Power Microwave Launcher
     -Weight: 250 kg
     -Description : A weapon that fries electronics through high power Microwave bursts

BMF 40 mm gun AA module
     - Weight: 250 kg
     - Description: Packs 1 40 mm AA gun and lots of ammunition, as well as an autoloading system

Flamethrower
     - Weight: 500 kg
     - Description : What more needs to be said?


How's the war going?
+1
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Funk

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Re: Cyborg Weapon Smith (a weapon designer) 05 update.
« Reply #77 on: August 11, 2014, 09:35:16 pm »

modify the AA tank to use the flak round as anti infantry explosive round.
Make a flak that explode on impact rather than after certain time and mod the take to have lower and 360 firing angle.

Work on adapting the BMP1 AA to anti infantry use is both rapid and simple, rate of fire is reduced to save ammo and a impact fuse 40mm round introduced.   


It has a 25 meter effective radius. I don't think we need impact detonation for that to kill. Maybe proximity detonation?

Anyway, more modules for the Teletank

High Power Microwave Launcher
     -Weight: 250 kg
     -Description : A weapon that fries electronics through high power Microwave bursts

BMF 40 mm gun AA module
     - Weight: 250 kg
     - Description: Packs 1 40 mm AA gun and lots of ammunition, as well as an autoloading system

Flamethrower
     - Weight: 500 kg
     - Description : What more needs to be said?


How's the war going?
The Electronic Scrambler is a simple, the out put of a high powered microwave generator is find in to a explosively pumped flux compression generator, producing of a brief moment a ultra-strong magnetic field.

Tests show that not only is it effective at swiping credit cards, nearly killing an elderly member of staff but knocking out every electric device around the area.

.

(mostly coplyed from wikipeada)

Fitting the 40mm aa to a teletank module is easy, the only down side is there isn't much space for ammo.

Spoiler:  40mm ammo module (click to show/hide)

Spoiler: Flame throw module (click to show/hide)
.

An urgent report arrives late in the day, it's a simple order, make ready an attack is to be launched on Kedardovia in the next month.
Intelligence reports of a New Kedardovian heavy tank are incoming, but details are vague  the only thing you know for sure is that it carrys two main guns.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Shadestyle

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Re: Cyborg Weapon Smith (a weapon designer) 05 update.
« Reply #78 on: August 11, 2014, 09:43:44 pm »

begin developing protective layers for the pigeon control seat, made from small pieces of Tungsten carbide
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Alev

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Re: Cyborg Weapon Smith (a weapon designer) 05 update.
« Reply #79 on: August 11, 2014, 11:00:08 pm »

begin developing protective layers for the pigeon control seat, made from small pieces of Tungsten carbide
Sure. Also, make pigeon teams to carry heavier stuff.
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Shadestyle

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Re: Cyborg Weapon Smith (a weapon designer) 05 update.
« Reply #80 on: August 11, 2014, 11:07:30 pm »

begin developing protective layers for the pigeon control seat, made from small pieces of Tungsten carbide
Sure. Also, make pigeon teams to carry heavier stuff.
Nono, the pigeons are the brain, if anything we need to breed smaller ones with bigger brains so we can fit even more of them on a tank.

You wouldn't put muscles on your pigeons' brains would you?
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SaberToothTiger

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Re: Cyborg Weapon Smith (a weapon designer) 05 update.
« Reply #81 on: August 12, 2014, 01:36:56 pm »

Create anti-armor bombs! Also, some weapons to use against bunkers will be useful soon.
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It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Andres

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Re: Cyborg Weapon Smith (a weapon designer) 05 update.
« Reply #82 on: August 23, 2014, 08:28:21 am »

PTW.

Oh and create depleted uranium ACTIVE uranium bullets.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
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