Im always up for trying interesting things
There is so much I still havent done of course and since im not native to the mine-craft type games and have only touched on prison architect a little, this is all really new for me.
My main stay games are strategy/sim/rpg
If it wasnt for Quill18 showcasing it, I would likely never touched it because its so low-rent.
... but so much fun!
Ive only been to the circus once and was so unprepared.. had the Deep Hole message where a pit lined with candy goes to the bowels of the earth and for a second i thought "ooh, i wonder if there is a safe way to mine this without hitting the lowest part" but within 2 seconds i got swamped by devils... FUN!
Never enjoyed losing so much in any game before
I love the idea of making it an organic growth game. Even tempted to go dynastic and turn off migrations. Put story-based limitations in my characters and although i "can" dump on the economy, make it so that they don't WANT to spam mugs, they just want to sell a good amount of cheese and be happy with that.
Since the enemies coming at me are based on my economy, keeping my value low seems like a good bet. I can't see myself quantum dumping goods or leaving my guys idling rather than staying busy to get this done..
.. so my thought was, roleplay it so that when the homeland caravan arrives, GIFT them a certain amount of goods that I want to get rid of. This gets them off my ledger and it also serves as a kind of tithe/tax system where the productivity of my colony is being manipulated by the parent civilization.
--- We aren't supposed to make money, we are supposed to satisfy the needs of our motherland.
I just love the idea of going away from the MIN/MAX get-to-the-gold mentality and taking advantage of the skills i never ever put time into.
Why would you milk? Since it costs so much at embark to bring a cow, the only milk based economy you can build up is later on by buying animals or breeding them - and by that point you aren't going to find benefit in a cash/effort to making cheese