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Author Topic: Caravan Animals gets scared when they see your butcher slaughter an animal.  (Read 1065 times)

clownwolf

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Is that working as intended? The merchants are unaffected, but their animals 'experience mortal fear', so they just stop trading with me.

EDIT: I reloaded the save twice and tried again. Same thing happened twice, but they seem to be okay when I slaughtered a mule, and they only freaked out when I slaughtered a Blue Peahen. I bought both of these animals from the human caravan.
« Last Edit: August 12, 2014, 05:47:53 pm by clownwolf »
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pisskop

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That is bemusing if true.  Im more okay than not with the idea that most animals re more sentient than irl.  You should make a copy of the save just in case.
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greycat

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This is probably bug #7185: Horrified merchants immediately destroy their wagons, pack their goods and leave the depot.

Or something related to it.
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clownwolf

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It wasn't explicitly the peafowl's fault. I slaughtered it last, and the animals were fine.

But as soon as I reload the game and slaughter the peafowl after the mule, animals near it gets scared, even one of my cats. The weird thing is I have around 10 cats near the shop, and only one cat (the closest to the caravan), along with every caravan animal, gets 'experience mortal fear'.

The only notable thing I noticed is, that when my dwarves take the peafowl directly from my Trade Depot, the animals get scared. But if I let them move its cage to my stockpile, and then slaughter it from there, they are fine.

There was no one sparring or fighting near them either. I guess I'll just move my butchers shop for now.
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pisskop

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Nope, Toady endowed animals with a sense of their own mortality.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Dunamisdeos

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If you queue a lot of the same animal for butchering, they will freak out when they see same-species bones/meat in the butchery.
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Bormac

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I had a melecholoy dwarf die of dehydration right in front of a caravan that was on the way to my depot, but wasn't there yet. Merchant and horse both freaked out, trade mission OVER and they leave. After that all my dwarves are swarming the spot because he dropped all his goods on the ground before he left.
Oh well, free stuff!
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