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Author Topic: The Strangest Ambush. Clearly, Gaia hates me.  (Read 1516 times)

Prudent Viper

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The Strangest Ambush. Clearly, Gaia hates me.
« on: August 06, 2014, 12:24:05 pm »

Oh Earth mother, what have I done to warrant your wrath?


What you see there, is over a hundred assorted animals. All of them are set to lethal. Why such a diverse menagerie would ambush me is beyond my reckoning.

EDIT-
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Come back here, lunch!
« Last Edit: August 06, 2014, 12:27:39 pm by Prudent Viper »
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smjjames

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Re: The Strangest Ambush. Clearly, Gaia hates me.
« Reply #1 on: August 06, 2014, 01:05:12 pm »

Probably a crapload of animal 'recruits' which is itself a bug.
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Shizmoo

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Re: The Strangest Ambush. Clearly, Gaia hates me.
« Reply #2 on: August 06, 2014, 02:04:04 pm »

I got off fast travel in a Home Tree area in an elf site. Couldn't take more than one step because it took like 5 minutes to process. There were freaking a hundred or so tamed lions, cougars, etc..
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Balor

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Re: The Strangest Ambush. Clearly, Gaia hates me.
« Reply #3 on: August 06, 2014, 03:19:09 pm »

Yea, something really has to be done about adventure mode slowing to a crawl when many agents are involved, like in cities.
Some sort of multithreading and other optimizations is a priority - my 3.0 core i7 is by no means slow CPU, but still cities are painfully slow.
CUDA parallel processing would be even better :)
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Sapienti Sat.

Urist McMontesOca

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Re: The Strangest Ambush. Clearly, Gaia hates me.
« Reply #4 on: August 06, 2014, 04:29:37 pm »

I like how they're arranged in the form of a big rectangle (actually, a square, but because the font is rectangular and not squared, it looks rectangular).

One would expect them to be arranged in a big circle, but meh; it's just a funny meaningless detail. :P
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RealFear

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Re: The Strangest Ambush. Clearly, Gaia hates me.
« Reply #5 on: August 06, 2014, 05:54:30 pm »

Yea, something really has to be done about adventure mode slowing to a crawl when many agents are involved, like in cities.
Some sort of multithreading and other optimizations is a priority - my 3.0 core i7 is by no means slow CPU, but still cities are painfully slow.
CUDA parallel processing would be even better :)
Yeah, he's already done some optimization and plans to do more, I think.
Though don't think there'll ever be multithreading.
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It's a reverse hostage situation, if you kill the snatchers they'll fill your fort with babies.

Urist McMontesOca

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Re: The Strangest Ambush. Clearly, Gaia hates me.
« Reply #6 on: August 09, 2014, 01:34:48 pm »

I personally would prefer them to stay and fight.

If you're going to waste my time ambushing me, at least be brave and attack me. Or if you're going to run away scared, at least do it when I have killed a significant number of your people ::)
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dwarf_reform

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Re: The Strangest Ambush. Clearly, Gaia hates me.
« Reply #7 on: August 09, 2014, 11:58:12 pm »

The fleeing is a bit underwhelming at the moment, and most of these smaller creatures can run off-screen before you can even take 3 steps :D

I want attacked by a geometric animal army :(

I'm having a tough time starting dwarven adventurers and then finding the fort exit staircase while the framerate is giving me 20-turns-per-minute :> Now I just create demigod strength brute warlords and hack away at the dwarf population until it speeds up.. I think the lag is mostly coming from them (silently) chattering when they're loaded mobs, whether you can hear it or not.. Some code that'd keep them from chatting while out of your hearing range would help a bit, but I'm sure Sir Toady will find a (better) way :D
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