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Author Topic: Creature armour/keeping a beaten horse alive.  (Read 978 times)

StagnantSoul

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Creature armour/keeping a beaten horse alive.
« on: November 02, 2014, 11:16:36 pm »

So, I know it's been suggested before, but I'd really like to see some workshop for armouring creatures. Barding workshop, three pieces of armour: mail, over coat, under coat. Mail would work like a full body coverage, minus the legs. Over and under coats would be leather, and act the same, just more layers. Instead of going to a stockpile, and then to an animal, you bring the animal to the shop and have the armour made specifically for it. Only animals of certain sizes could be worked on, with some extra cost in resources based on how large the animal is. The point of the title was both a pun on beating a dead horse, and the fact that I made a goblin fight an iron clad horse in arena mode, in which the horse survived the assault, but eventually died of blood loss. I tested it with an iron clad cave dragon, it slaughtered it's way with just bruises through iron clad goblins with backup of trolls, ogres, and elk birds. Against the same mass, with no armour, it was torn apart in seconds, unlike the performance you'd expect from a dragon. I suggest barding armour, so war beasts can be more than just glassy meat shields. Now, they'll be tanks with the ability to hand out real damage. Maybe restrict it to war trained animals?
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Chevaleresse

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Re: Creature armour/keeping a beaten horse alive.
« Reply #1 on: November 02, 2014, 11:40:09 pm »

I'd like to see this alongside a less rudimentary animal training system. Animals without [CAN_LEARN] should still be able to gain combat skill. Compare the hunting behavior of an indoor cat to a feral cat, for example.
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SlyStalker

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Re: Creature armour/keeping a beaten horse alive.
« Reply #2 on: November 02, 2014, 11:41:19 pm »

Dogs maybe, but they die too easily to justify the cost. The problem at the moment is that you can't mount horses and ride them into battle.
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StagnantSoul

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Re: Creature armour/keeping a beaten horse alive.
« Reply #3 on: November 02, 2014, 11:42:23 pm »

Well at the bottom of the suggestion, I said war trained only. Also, the minimum size would probably be like a tiger or something.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

GavJ

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Re: Creature armour/keeping a beaten horse alive.
« Reply #4 on: November 03, 2014, 12:55:56 am »

I like this idea!

I also don't see any reason to make minimum sizes. If the player doesn't think it's worth his time and resources for how easily something dies, the player can choose not to bard it... Sandbox game shouldn't impose arbitrary restrictions on it because it knows best.

Personally, I usually have a dozen at least jobless dwarves at any given time, and my furnaces only run like 10% of the time, and I have tons of excess metal. So yes I would bother to bard war dogs, since their breeding (or more like the FPS drain of too many breeding stock) is the bottleneck, not the armor materials.

Also, armored war rabbits. Enough said.
« Last Edit: November 03, 2014, 12:57:48 am by GavJ »
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Elagn

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Re: Creature armour/keeping a beaten horse alive.
« Reply #5 on: November 03, 2014, 04:34:31 pm »

Yes, I have always wanted this. I have realy wanted to outfit my squadron of war-rocs with armor so they can more easily tear through that flying goblin squadron. (they do so pretty well now, but they get injured too often). I would also suggest armor pieces that can protect body parts like wings too, at least to some degree. And the armor should be able to be made for any type of animal, even if it cant be war trained. Goblin atacks love to tear through my dingo force right after they take out my war dogs. I would invest in at least copper or bronze armor for both of those forces, then the gobos would fear my and my pets. Muhahaha
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GavJ

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Re: Creature armour/keeping a beaten horse alive.
« Reply #6 on: November 03, 2014, 04:44:19 pm »

armoring flying things does present a bit of an issue... I think I'd be fine with ignoring it. But maybe limiting it to leather or something alternatively, just due to weight.
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LMeire

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Re: Creature armour/keeping a beaten horse alive.
« Reply #7 on: November 05, 2014, 09:59:21 am »

So what would happen if you armored an animal but then it went wild? Would it keep the armor? Could I "theoretically" capture, train and armor a dragon in multiple layers of candy before letting it go wild and fly off to cause the apocalypse? If so I support.
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StagnantSoul

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Re: Creature armour/keeping a beaten horse alive.
« Reply #8 on: November 05, 2014, 06:48:04 pm »

It would be just like a tantruming dwarf in armour: after the tantrum, armour remains exactly the same.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.