Summer 1009
There doesn't seem to be much to mine for now, we have found enough tetrahedrite for few years. I remove two miners who managed to get to legendary and put them into a new squad. While I am organizing military and making sure they equip all available metal armor, animal trainer Cerol gives birth to another child, a boy this time. -2 + 4 = +2 .
It is 3rd of Malachite again. Two years ago we have got here and claimed upper levels of this fort. Now it is time to get to lower ones too.
Workers swiftly install doors and hatch covers on the lower section of main staircase while military dwarves keep the watch. But beside few olms (are they really flying?) there doesn't seem to be much live. At least in this area around staircase and at least for now. There are spider webs, weird trees and piles of loots everywhere.
All visible entrances are blocked by long rows of bridges (thanks, ptb_ptb).
Finally some wood to chop. I also do realize on our way to tetrahedrite veins we have passed few caissiterrite ones. Bronze Age!
Manager enters a fey mood. It seems we are going to get another surprise from Craftsdwarf's workshop. And it is this 21600 U worth ring:
At least it shows Diamonopened too.
With this new influx of logs one squad of 5 warriors gets clad in bronze armour pieces. I send them on a tour around the cavern to see if it is really so well secured as it seems to be. On the surface is still like 34 zombies, 6 of them caged, some from the refuse pile (mostly crundle scales), some goblins. Those two undead humans either fell or went back to tower. I send archers up to see if they are able to get me rid of some of these intruders.
Checking corners in the east part of the cavern our patrol manages to find a reptile swordswoman. But weird: while she seems to be hostile (unit screen) neither she nor any of military dwarves standing next to her seems to want to fight (bug 7369). I issue direct attack order and she falls over fast. We can't have hostile units in our back when there is siege ongoing.
There doesn't seem to be much threat in the first cavern so I look back up. Archers have run out of arrows again and there are still zombies around. Let's try our new access hallway.