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Author Topic: Any way to "stomp" zombie parts?  (Read 1727 times)

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Any way to "stomp" zombie parts?
« on: August 05, 2014, 11:19:56 am »

So, I've dipped my toe into adventure mode for the first time, and am really enjoying it. However, my most recent adventurer was killed by a reanimated head-and-heck from a zombie that I had previously decapitated.

I know butchering a corpse will just let its skin reanimate, and that reanimated skin/hair is practically untargetable - which is why I didn't butcher it when I killed it the first time. Is there any other way to pulp, destroy, or otherwise render un-ressable a corpse piece in adventure mode?

And if not, is that something that you could conceivably mod in an adventurer reaction for?
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RealFear

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Re: Any way to "stomp" zombie parts?
« Reply #1 on: August 05, 2014, 11:40:06 am »

So, I've dipped my toe into adventure mode for the first time, and am really enjoying it. However, my most recent adventurer was killed by a reanimated head-and-heck from a zombie that I had previously decapitated.

I know butchering a corpse will just let its skin reanimate, and that reanimated skin/hair is practically untargetable - which is why I didn't butcher it when I killed it the first time. Is there any other way to pulp, destroy, or otherwise render un-ressable a corpse piece in adventure mode?

And if not, is that something that you could conceivably mod in an adventurer reaction for?

You can pulp their head... (or pulp anything else that would normally be instantly lethal to a living creature) but you'd have to wait untill they're alive and able to kill you if you want to do that.
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Re: Any way to "stomp" zombie parts?
« Reply #2 on: August 05, 2014, 11:45:59 am »

Yes, I'm specifically looking for a way to stomp them before they come back.
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BlackFlyme

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Re: Any way to "stomp" zombie parts?
« Reply #3 on: August 05, 2014, 07:48:34 pm »

A reaction that can take any item as its reagent could act as a garbage disposal of sorts. What the reaction outputs doesn't matter, so long as the items used in it are not preserved.

Edit: Figured an example wouldn't hurt.

Code: [Select]
[REACTION:DESTROY_CORPSE_ADV]
[NAME:destroy a corpse]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT]

This uses no skill, and outputs nothing, but the body part used in the reaction will disappear. To get it into the game, place the reaction in the code into any of the reaction files in the raw/objects folder.
« Last Edit: August 05, 2014, 07:55:49 pm by BlackFlyme »
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cephalo

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Re: Any way to "stomp" zombie parts?
« Reply #4 on: August 05, 2014, 10:51:36 pm »

Yes, I'm specifically looking for a way to stomp them before they come back.

You can butcher any creature now, and if you must, you can also butcher the head separately. That seems to stop them from animating.
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Bumber

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Re: Any way to "stomp" zombie parts?
« Reply #5 on: August 06, 2014, 12:24:05 am »

Burn them. Lure them to a tree or some grass and start a brush fire. I'm at least reasonably sure heat now affects them even while raised.
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Re: Any way to "stomp" zombie parts?
« Reply #6 on: August 06, 2014, 11:33:00 am »

Yes, I'm specifically looking for a way to stomp them before they come back.

You can butcher any creature now, and if you must, you can also butcher the head separately. That seems to stop them from animating.

Wouldn't the skin and hair left over from butchering still be an animation candidate, though?

Burn them. Lure them to a tree or some grass and start a brush fire. I'm at least reasonably sure heat now affects them even while raised.

While that is extremely dwarfy... it also seems pretty much suicidal?

A reaction that can take any item as its reagent could act as a garbage disposal of sorts. What the reaction outputs doesn't matter, so long as the items used in it are not preserved.

Edit: Figured an example wouldn't hurt.

Code: [Select]
[REACTION:DESTROY_CORPSE_ADV]
[NAME:destroy a corpse]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT]

This uses no skill, and outputs nothing, but the body part used in the reaction will disappear. To get it into the game, place the reaction in the code into any of the reaction files in the raw/objects folder.

eeeexcellent
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Bumber

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Re: Any way to "stomp" zombie parts?
« Reply #7 on: August 06, 2014, 09:56:48 pm »

Burn them. Lure them to a tree or some grass and start a brush fire. I'm at least reasonably sure heat now affects them even while raised.
While that is extremely dwarfy... it also seems pretty much suicidal?
You can alt-move out of fire, but I don't think zombies will. Don't know if jumping or climbing come in to play here. Campfire walls two-thick if that gives you trouble.

Burning trees maybe not such a good idea in the new version, though.
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A wizard has turned you into a wagon. This was inevitable (Y/y)?