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Author Topic: Adv. mode politics are confusing.  (Read 1057 times)

cephalo

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Adv. mode politics are confusing.
« on: August 03, 2014, 10:50:01 pm »

It's very hard to understand what the situation is at a site or what recently happened there.

I built a fort for a dying civ, and the human civ that I traded with is also on the ropes. We were surrounded by 4 goblin civs and a particularly mean variety of elves who seem to be doing well for themselves.

So I started an adventurer, and I'm walking around trying to find companions, and I'm seeing a lot of weird stuff. I visited my old fort which was razed by a goblin civ in the two weeks it took to start an adventurer, and it seems that every surviving noble in my civ had fled there afterward. I can't tell who owns the site now, but it's full of dwarves from my civ right now with about 7 barons and baronesses. In previous games, I could ask about the local ruler, but in dozens of towns I can't ask that question. Most of the towns and hillocks are populated only with goblins that are culturally just like the humans or dwarves that used to live there. Goblins in hillocks have dwarf names and goblins in towns have human names. Checking legends shows that small numbers of goblins live in all civs from the beginning of time, and I guess when a civ comes under great calamitous times goblin populations start to outnumber the original.

Really though I have no idea what is going on. I was hoping I could rescue my civ, but they might just be permanently broken now. The fort I made had a steel clad 30 dwarf military that was immediately overrun when I retired the fort. One of my aborted adventurers was actually stomped by one of the goblin armies, and it was rather impressive, probably 12 elites and 40 or so lesser goblins.
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Witty

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Re: Adv. mode politics are confusing.
« Reply #1 on: August 05, 2014, 10:13:10 am »

It's important to keep in mind that regardless of what defense the fort had, the goblins would have won regardless, since the attacker always wins currently during post-world gen updates.
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.