More new stuff, and many fixes for old stuff, such as cockpits, light intensity, and templates.
Devlog:
https://www.youtube.com/watch?v=i8f7AALD5BMChangelog:
v0.1.5.20 - 8/1/14
- Fixed the issue with templates not saving/not being created properly.
- Changed the control menu, so it was scrollable to allow for more controls.
- Added the previously missing Size element to the Part XML.
- Added a slider to change Efficiency that goes from 0 to 1000.
- Added sliders to numeric part inputs/outputs.
- Added a capacity to the inventory that determines how much it can hold in terms of volume.
- Inventories now hold material.
- Completely fixed mouselook - Now turns properly (rather than with the world for reference for up/down).
- Player now starts in a partially stable orbit, rather than actually on the planet.
- Added information on Navigational HUD about Apoapsis/Periapsis.
- Added controls to allow players to face prograde/retrograde.
- Added mute button to main menu;
- Added prograde and retrograde markers to the main GUI.
- Cockpits now actually hold people inside of them, instead of just in front of them.
- Made the universe much larger (about 3x larger)
- Made planets and stars much larger (lots)
- Parts now use a ghost when connecting rather than the actual object, which should make it easier to weld without sending parts flying off into space.
- Tweak star light intensity.
- Fixed issues with the ghosting/connecting system.
- Material can now be transferred between inventories (so it goes into parts).