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Author Topic: Embark vs Reclaim question  (Read 812 times)

ptb_ptb

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Embark vs Reclaim question
« on: August 07, 2014, 08:19:43 am »

So, quick question while I wait for my last dorf to die. Is it possible to start an embark area that overlaps part or all of an abandoned fortress? I don't mean the standard 'reclaim' option, I mean finding the location on the map and selecting it like a standard embark.

[EDIT] To answer my own question: No, no it isn't.
« Last Edit: August 07, 2014, 08:28:41 am by ptb_ptb »
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Lokii

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Re: Embark vs Reclaim question
« Reply #1 on: August 07, 2014, 08:30:46 am »

There used to be a tool called 'embark anywhere' that a believe would allow such a thing. I'm not sure if there's one out for this newest version, but it's worth looking into.
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Manivald

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Re: Embark vs Reclaim question
« Reply #2 on: August 07, 2014, 08:48:33 am »

Besides the Embark tool, you can use DfHack. There is a command 'embark' that let's you embark everywhere. But the tool should also be out.
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ptb_ptb

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Re: Embark vs Reclaim question
« Reply #3 on: August 07, 2014, 08:55:59 am »

I've used embark anywhere before, but I didn't think about using it for this. Unfortunately the thread seems quite old, anybody know if it works with 40.06? :)
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Bumber

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Re: Embark vs Reclaim question
« Reply #4 on: August 07, 2014, 10:08:30 am »

I've used embark anywhere before, but I didn't think about using it for this. Unfortunately the thread seems quite old, anybody know if it works with 40.06? :)
I think I read something about it in another thread. It flips out and generates an unrelated landscape where the fort should be. It will also probably crash.

Edit: In Adventure Mode Discussion, of all places:
isn't there a DFhack feature that lets you embark over a site?
Yes but if I recall correctly, if and when you do that in my experience, you end up on a completely unrelated weird embark site with no trace of any of the stuff that should have been there. Like, if the elevation map suggests a river in a particular spot, and you embark right on top of it while overlapping a settlement, you won't get any houses or anything plus also probably no river, and maybe different resources.

But it is the same basic biome type and stuff.

I don't know, it's weird. It's sort of like world gen goes "oh shit, they can't do that" and spits up some roughly equivalent land on the spot for you.

There's also a very good chance that as soon as you try to save, or even possibly right when you first do this if the site was your own player site, the game will just crash, etc. It didn't crash for embarks on top of NPC settlements, but those aren't stored the same way in memory. I never tried overlapping my own site.
« Last Edit: August 07, 2014, 10:17:25 am by Bumber »
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Dasqoot

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Re: Embark vs Reclaim question
« Reply #5 on: August 07, 2014, 03:08:59 pm »

I've used embark anywhere before, but I didn't think about using it for this. Unfortunately the thread seems quite old, anybody know if it works with 40.06? :)

I'm using the Just Embark branch of Embark Anywhere/Everywhere. It has worked on 40.03, .04 and .05. It's quite an old file as well.
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ptb_ptb

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Re: Embark vs Reclaim question
« Reply #6 on: August 08, 2014, 02:55:46 am »

I'm using the Just Embark branch of Embark Anywhere/Everywhere. It has worked on 40.03, .04 and .05. It's quite an old file as well.

Aha, and here it is. Thanks for letting me know.
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