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Author Topic: Modding Attribute Cap  (Read 765 times)

dbay

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Modding Attribute Cap
« on: August 01, 2014, 02:29:38 am »

So apparently in adventurer mode, you can't get your stats higher than double their starting values. Is there any way to relax this limit with, say, DFhack or the like? I like starting as a peasant but hate that it caps my maximum abilities. I want to climb high before drowning in a pond.

BlackFlyme

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Re: Modding Attribute Cap
« Reply #1 on: August 01, 2014, 02:40:38 am »

You can adjust the cap for physical and mental attributes using the tags [PHYS_ATT_CAP_PERC:200] and [MENT_ATT_CAP_PERC:200]

Just put those two tokens into the raws of the creature you want. These ones I posted are set to 200%, or double your starting value. This is the default, and you will want to set it higher.
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