Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Modding Attribute Cap  (Read 742 times)

dbay

  • Bay Watcher
    • View Profile
Modding Attribute Cap
« on: August 01, 2014, 02:29:38 am »

So apparently in adventurer mode, you can't get your stats higher than double their starting values. Is there any way to relax this limit with, say, DFhack or the like? I like starting as a peasant but hate that it caps my maximum abilities. I want to climb high before drowning in a pond.

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Modding Attribute Cap
« Reply #1 on: August 01, 2014, 02:40:38 am »

You can adjust the cap for physical and mental attributes using the tags [PHYS_ATT_CAP_PERC:200] and [MENT_ATT_CAP_PERC:200]

Just put those two tokens into the raws of the creature you want. These ones I posted are set to 200%, or double your starting value. This is the default, and you will want to set it higher.
Logged