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Poll

Do you think this type of succession game would work and/or be fun?

It won't work or be fun.
- 0 (0%)
It would work but not be fun
- 0 (0%)
It will work and be fun
- 9 (100%)

Total Members Voted: 9

Voting closed: December 08, 2014, 01:13:49 am


Author Topic: succession fort idea  (Read 2223 times)

origamiscienceguy

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succession fort idea
« on: December 07, 2014, 01:13:49 am »

I had a new idea for a succession fort. The first player will attempt to survive as usual, but towards the last weeks of their turn, they would try to create a challenge for the next player to overcome. The challenge shouldn't be impossible (like the HFS) but it should be !FUN!. The next player than has to overcome this challenge, continue the fort, than create a new challenge at the end of their turn for the next player.

Some examples of challenges are:
Set the booze stockpile on fire.
Cause a minor flood.
Tear down an important wall during a goblin ambush.

RULES:
First come, first serve basis. no more than one turn per player
Once the player starts the challenge, they may do nothing to try to stop it. So make sure you do it at the last second.
When you post the save, give a brief description of your challenge.
Post your strategy to overcome the previous opponents challenge.
There will be no save scumming, if the fortress falls, (shouldn't take too long) than we will start a new one.

note:if the poll results are favorable, I will be starting this fort tomorrow.
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Taupe

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Re: succession fort idea
« Reply #1 on: December 07, 2014, 01:22:25 am »

That sounds like the worst possible idea. I can't wait to see it unfold.

origamiscienceguy

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Re: succession fort idea
« Reply #2 on: December 07, 2014, 01:45:14 am »

That sounds like the worst possible idea. I can't wait to see it unfold.

I hope that means you like it!
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origamiscienceguy

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Re: succession fort idea
« Reply #3 on: December 07, 2014, 08:43:48 am »

I think i'll give the poll 6 more hours and then start the fort. It seems that people like the idea!
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pisskop

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Re: succession fort idea
« Reply #4 on: December 07, 2014, 11:13:18 am »

Forts can run under fairly draconian conditions

I would use dwarves gone insane as a marker.  but thats too easy to make irreversible and unfun. . 


how about most crimes or punished criminals?  or (active?) jail-terms?  Welcome to FORT JUSTICEBLOCK
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origamiscienceguy

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Re: succession fort idea
« Reply #5 on: December 07, 2014, 02:26:22 pm »

I am starting this fort on a new topic, be sure to sign up if you want to play
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MDFification

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Re: succession fort idea
« Reply #6 on: December 07, 2014, 02:56:32 pm »

The thing is I`m very liable to go through the list of unsolved crimes, convict either the victim or their pet, and just watch tantrum spirals unfold because I`m bored.
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pisskop

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Re: succession fort idea
« Reply #7 on: December 07, 2014, 03:01:45 pm »

The thing is I`m very liable to go through the list of unsolved crimes, convict either the victim or their pet, and just watch tantrum spirals unfold because I`m bored.
But isnt that part of the fun?  I'd consider making this a thing at some point.  Give us a good reason for a hammerer.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

endlessblaze

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Re: succession fort idea
« Reply #8 on: December 07, 2014, 03:07:26 pm »

can we have the surprise be for adventurers and they have to visit the fort before taking it over? (LABRITH OF DEATH!)
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Pyrefly

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Re: succession fort idea
« Reply #9 on: December 07, 2014, 03:10:24 pm »

The best part is I accidentally do this in my own forts. Like the time I tried to make a farm.
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origamiscienceguy

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Re: succession fort idea
« Reply #10 on: December 07, 2014, 03:12:40 pm »

okay, the new thread is up
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)