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Author Topic: Modded adamantine colossus is absurdly fragile.  (Read 1033 times)

Chevaleresse

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Modded adamantine colossus is absurdly fragile.
« on: August 04, 2014, 10:59:20 pm »

Simple punches and bashes are enough to knock off limbs. Here are the raws.

Spoiler (click to show/hide)
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samanato

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Re: Modded adamantine colossus is absurdly fragile.
« Reply #1 on: August 04, 2014, 11:17:24 pm »

Your tissue name is BRONZE, but the layer of the creature's whole tissue body links to a tissue named ADAMANTINE, so the material isn't properly placed.  You should get a spam of "tissue material not found" in the errorlog.
« Last Edit: August 04, 2014, 11:20:52 pm by samanato »
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Chevaleresse

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Re: Modded adamantine colossus is absurdly fragile.
« Reply #2 on: August 04, 2014, 11:24:26 pm »

Whoops. I had that fixed in the saved raws for a world, but I didn't copy those for. . . reasons.

Thank you.


EDIT: Colossus is still very fragile. Dropped 1 z-level and was bisected by the fall.
EDIT2: Forgot to fix the save raws this time. The things are quite literally unkillable, even if another one is swinging a two-hander at it. Interestingly, undead ones are killable, at least in 34.11


Maybe I should see how they feel about slade weapons.
EDIT3: I can't get slade weapons to work but I found out they will melt if exposed to a constant stream of dragonfire.
« Last Edit: August 05, 2014, 09:07:23 pm by KingMurdoc »
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