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Author Topic: Dwarven radar worries--spoilery  (Read 1623 times)

GuesssWho

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Dwarven radar worries--spoilery
« on: July 25, 2014, 04:19:11 am »



Dwarven radar says that there are three empty spaces and a pit in the square I walled off. Is it safe to go in, or should I just engrave the walls and then never come back?
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Extreme Boyheat

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Re: Dwarven radar worries--spoilery
« Reply #1 on: July 25, 2014, 05:24:05 am »

Not safe.
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Orange Wizard

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Re: Dwarven radar worries--spoilery
« Reply #2 on: July 25, 2014, 05:29:26 am »

Build a dwarven chessboard, and then dig all of the candy.
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Jorn Stones

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Re: Dwarven radar worries--spoilery
« Reply #3 on: July 25, 2014, 06:14:28 am »

You must dig. Sacrifice a dwarf if need be!
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GuesssWho

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Re: Dwarven radar worries--spoilery
« Reply #4 on: July 25, 2014, 07:00:49 am »

Full of demons it is, then.

I wonder why it's not totally surrounded by candy.
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

escondida

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Re: Dwarven radar worries--spoilery
« Reply #5 on: July 25, 2014, 11:58:45 am »

It looks like it is--those smoothed walls, I'd guess, are raw adamantium, and are surrounding a 2x2 space…just the right size.
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GuesssWho

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Re: Dwarven radar worries--spoilery
« Reply #6 on: July 25, 2014, 12:57:57 pm »

I walled in a peasant on the next level down and had him check. Luckily he could rebuild the wall fast that way, because it was indeed hell.

My first hell, I'm so proud :D
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

GuesssWho

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Re: Dwarven radar worries--spoilery
« Reply #7 on: July 26, 2014, 10:36:04 am »

So, I put in a floor a ways below the demons and I'm digging beneath that. Is Hell safe now, or will there be more waiting?
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Baffler

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Re: Dwarven radar worries--spoilery
« Reply #8 on: July 26, 2014, 11:44:48 am »

Nope. There'll be demons drifting in from the edges of the map. Hell is never safe, but there won't be another huge wave of demons coming.
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GuesssWho

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Re: Dwarven radar worries--spoilery
« Reply #9 on: July 26, 2014, 12:12:16 pm »

Cool. I'll have to do my best to wall them out . . . luckily I have lots of steam, ash and fire types I can pretty much 1-hit kill.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Ruludos

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Re: Dwarven radar worries--spoilery
« Reply #10 on: July 26, 2014, 04:32:18 pm »

This here is the reason that adamantine is so safe to use; every entrance into hell will be a 2x2 tube through the magma sea, which means that as long as you avoid spaces large enough to contain the shaft your adamantine will never come with unintended side effects.

As an alternative, you could have carved a fortification into the spire; creatures will only move through a fortification if pushed by water, never of their own violation.
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Dunamisdeos

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Re: Dwarven radar worries--spoilery
« Reply #11 on: July 26, 2014, 04:58:06 pm »

This here is the reason that adamantine is so safe to use; every entrance into hell will be a 2x2 tube through the magma sea, which means that as long as you avoid spaces large enough to contain the shaft your adamantine will never come with unintended side effects.

As an alternative, you could have carved a fortification into the spire; creatures will only move through a fortification if pushed by water, never of their own violation.

In adventure mode 2014, one can jump through fortifications. I don't this has been tested in fort mode.
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GuesssWho

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Re: Dwarven radar worries--spoilery
« Reply #12 on: July 26, 2014, 04:59:49 pm »

That's alright, I'm still on 2012.
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Solon64

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Re: Dwarven radar worries--spoilery
« Reply #13 on: July 26, 2014, 05:52:54 pm »

This here is the reason that adamantine is so safe to use; every entrance into hell will be a 2x2 tube through the magma sea, which means that as long as you avoid spaces large enough to contain the shaft your adamantine will never come with unintended side effects.

As an alternative, you could have carved a fortification into the spire; creatures will only move through a fortification if pushed by water, never of their own violation.

In adventure mode 2014, one can jump through fortifications. I don't this has been tested in fort mode.

Now the question is, can flyers path through fortifications.  If so, then toady one has off-handedly crushed that mildly exploitative tactic for revealing HFS.  And overseers everywhere who don't know about it will be all "guhWAHHHH!?"  Hilarity and fun will ensue.  Fortresses will crumble daily.

Or they might still not path through them.  But i kind of hope they do.
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.