What about telling new players that wagons can't walk over traps?
Not true, I've always built my depot past my traps, never had a problem
Only the pack animals made it to your depot. They can walk on traps.
Wagons can't, so you missed them entirely.
Usually it's not a big deal, unless you have some kind of severe shortage of some important resource (wood comes to mind).
Often I find myself ignoring caravans completely because I don't need them.
But it's a pretty important bit of information for new players.
Untelligent: I don't think I should bother answering, as you appear to be arguing for the sake of it.
Let's put aside the design choices. Maybe there aren't 'proper stockpiles', but there surely are terrible stockpiles. Or do you advocate finished good stockpiles without bins and food stockpiles without barrels? Because that's what he's doing. Have fun with your gems/crafts occupying a single tile each. After you dumped a million stones for no reason at all, obviously.
But apparently this is a matter of personal opinions, as a few other issues.
But the unquestionably wrong pieces of information are not a matter of personal opinions.
He got something wrong (as in 'factually wrong') about:
- biomes
- surroundings
- undumped rocks making holes in his stockpile
- farms
- bridge to cross streams
- traps and wagons
- random workshops for mood (dyer shop, seriously?)
All of this in tutorial videos.
While I'm not going to lose my sleep over it (and obviously I'm not 'hating' anything), I will surely point how it's an absolutely unreliable resource for new players learning the game, if I see it mentioned as a good tutorial.
Not sure why anyone would defend it as a good source of informations. Maybe he's your friend, I don't know. And honestly don't care.