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Author Topic: Relative Size Should Determine the Likelihood of a Bodypart Being Hit.  (Read 501 times)

Again_Dejavu

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I've been thinking about the combat system and how it's silly sometimes due to it randomly picking what to hit. Then I thought, why don't we just use the Relsize token or whatever it was to determine the likelihood of a body part being attacked. Y'all think it would work?
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Agent_Irons

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I think for ranged combat, at least, the relsize of a body part does determine the likelihood of it being hit. See The Vitruvian Dwarf.
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WJLIII3

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What do you think relsize is for?
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Bumber

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I think he meant heightwise? For example, a melee kobold should aim for the legs more often. It's already planned, of course. You'll have to climb some of the taller enemies in the future.
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