Some stuff that could go into witches...
- An advanced herbalism and brewing/potion system (as described by Dirst)
- Improvements to the knowledge system (historical figures can find, synthesize, record and learn knowledge related to brewing)
- A world-gen role for historical figures that isolate themselves to seek knowledge/study things (shamans, witches, sages, hermits, etc.)
- More secrets, more scenarios to learn and use secrets
- A framework for historical figures to seek out and combine knowledge and secrets.
In 502 the dwarf female Urist McWitch isolated herself to study herbalism, according to the customs of the ineffable shamans [Procedural generated witch role name].
In 510 Urist McWitch exchanged much knowledge other ineffable shamans [exchange knowledge with other historical figures].
In 512 the dwarf female Urist McWitch mastered herbalism [tracking total knowledge].
In 513 the ineffable shaman Urist McWitch sought out the night troll bride [seek out other secrets and curses to study them], In 513 the ineffable shaman Urist McWitch created a dark formula with her herbalism [combine knowledge] to transform herself [reverse engineer secrets].
In 514 the shaman night troll bride Urist McWitch killed a human child for ingredients. [times likes 30 because thats always how world gen goes]
In 525 the shaman night troll bride Urist McWitch sought out the necromancer. In 526 shaman night troll bride Urist McWitch incorporated necromancy into her art.
In 527 the necromancer shaman night troll bride Urist McWitch compiled her knowledge and secrets into the dwarf leather bound book "Dark Arts: Secrets" [compiling multiple knowledges unto a single source], she name this tradition the dark witchcraft [another procedurally generated name for combined secrets and knowledge].
In 530 the dark witch Urist McWitch lead an attack on the human settlement. In 530 the dark witch Urist McWitch became ruler of the human settlement.