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Author Topic: Target All Fingers/Toes  (Read 616 times)

Elaxter

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Target All Fingers/Toes
« on: July 20, 2014, 10:32:35 pm »

At title suggests, make fingers and toes one object on target, but have them act as they do now - separate.

Example:

You strike Urist McExample in the fingers, right hand with iron longsword and the first finger, right hand and second finger, right hand sail off in an arc!

A little lengthy.

"But what if I want to stomp on his big toe?" Maybe something like Attack > toes/fingers > select toe/finger or "all toes/fingers" > select attack > attack  or Attack > toes/fingers > select attack & toggle (like multi-attack) "select toe/finger" > select toe/finger > attack.*

* > = new menu

If this is planned or impossible for what ever reason (low priority, engine limits), please say so.
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Putnam

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Re: Target All Fingers/Toes
« Reply #1 on: July 20, 2014, 10:40:43 pm »

This would be great just for the modding possibilities, like making the "face" a targetable object.

"You punch the goblin hammerer in the face, tearing the nose's cartilage!"

Neonivek

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Re: Target All Fingers/Toes
« Reply #2 on: July 20, 2014, 10:45:06 pm »

How about instead...

We make it possible to mark collection of parts as "one part" to be selected in combat.

Specifically in the creature creation process... not in game.
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Alev

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Re: Target All Fingers/Toes
« Reply #3 on: July 21, 2014, 01:31:47 am »

This would be cool, also with sharp weapons, slicing through stuff would be nice.

You undercut with your adamantine scimitar, slicing up through the arm and the ear! The severed parts fly off in an arc!
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