If you're proficient, then you add your proficiency mod to your ability mod. Otherwise, it's just your ability mod.
That's what I thought, but figured I would check just in case.
Also, will my attack bonus just be my proficiency bonus, or does strength factor in? If its just proficiency then I'm all good and will repost the sheet, if not there will be a small amount of reworking.
Oh, and I thought of a potentially hilarious flaw/trait for rogues or especially greedy characters. "Obsessively converts all their wealth into coppers"
Attacks depend on the weapon you're using. Generally, you use Strength for attack and damage rolls, but non-thrown ranged weapons use Dexterity, and Finesse weapons can use one or the other.
My old D&D group had a DM that (tried to) keep track of everything, so we liked to screw with him by converting our money into random combinations of gems, gold, silver, and platinum. He left after a while.
Isn't there a weight to copper? If we're going by 4e ruling on the weight of currency, then heres what the compendium states:
A coin is about an inch across and weighs about one-third of an ounce (50 coins to the pound).
And since you're getting 100 copper per gold, then you gotta be a heavy lifter for that. Someone in a party I was DMing for the first time converted all of his money to silver, but he did it to deal with werewolves. I don't understand the full logic since we weren't dealing with werewolves, and we didn't ever get back together for future sessions (it was a basic dungeon delve) but it IS a smart way to deal with them, depending on the DM