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Author Topic: Combat Suggestion regarding waiting functions. (Or: MUDA MUDA MUDA MUDA!)  (Read 526 times)

Alestance

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During combat, if you have an attack chosen and you wait with both the short(, - 1 instance) and regular(. - 10 instances) waiting period, waiting either way will result in it skipping to at least when the combat move is completed, regardless of the time it takes to complete this attack.

Could the short wait key, instead, be used to wait exactly one instance, even in combat, and then from there you could choose to queue up another strike attack? Basically, constantly being on the offensive, giving little room for the enemy to breathe. Its more for flavor than anything, admittedly, but it would be cool, none the less.
« Last Edit: July 15, 2014, 02:52:08 am by Alestance »
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bombzero

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It could actually have fairly heavy implications for combat flow to allow attacks to initiate during eachother if a person so chooses, instead of simultaneously or in simple sequence, I could see it working out interestingly.
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