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Author Topic: World Gen has entered a martial trace! v40.01  (Read 2870 times)

wierd

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Re: World Gen has entered a martial trace! v40.01
« Reply #15 on: July 08, 2014, 06:50:31 pm »

My worldgen was left running while I went to work today. After a half hour, only 30 years had passed in worldgen.

Of course, it was "Large region", with max subregions enabled, max civs, with max curses, max megabeasts, max caves, etc...... Set to 10,000 years.

It should be quite entertaining when it finishes. Sadly, I am at work right now so cannot comment further. Only that on such a worldgen, it was going snails pace slow, on an i7 with 8gb of RAM. (Linux)
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aelystur

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Re: World Gen has entered a martial trace! v40.01
« Reply #16 on: July 08, 2014, 07:12:49 pm »

I had noticed larger worlds seemed to take quite a while to gen.  When I did small ones  they zip along.

When I went to bed, I set a max everything world gen. , when I got up, and took a look.. It was at year 500 or so. And was taking so long the game was being reported as not responding.
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CaptainArchmage

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Re: World Gen has entered a martial trace! v40.01
« Reply #17 on: July 08, 2014, 07:13:46 pm »

I’ve had a reasonable performance on worldgen. However, lots of crashes, both on windows and mac. It seems like when the number of sites increases over some number it gets a crash in the finalisation. Anyone else have that?

These are medium and large worlds I have been generating.
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xeluc

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Re: World Gen has entered a martial trace! v40.01
« Reply #18 on: July 08, 2014, 07:21:22 pm »

Worldgen is slower for me and I'm running a FX8350 processor overclocked to 4.8 Ghz. At year 60 I was waiting 2 or 3 seconds for a year. Or maybe that's normal idk.
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Dunamisdeos

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Re: World Gen has entered a martial trace! v40.01
« Reply #19 on: July 08, 2014, 08:00:56 pm »

I have noticed that it is far easier to get into various ages now. I had one world with 10 ages of myth, which has never happened to me before.
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