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Author Topic: Cultivation, gardening and life sim  (Read 3701 times)

Orb

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Re: Cultivation, gardening and life sim
« Reply #15 on: September 20, 2013, 11:09:36 pm »

Yeah, the tutorial says poison destroys them.
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Eclectic Wizard

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Re: Cultivation, gardening and life sim
« Reply #16 on: September 21, 2013, 01:45:02 am »

That is why you go and die in the water. :)
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Eclectic Wizard

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Re: Cultivation, gardening and life sim
« Reply #17 on: July 02, 2014, 12:53:13 pm »

So I figured out that I wanted to look at the source, could somebody help me make this multiplayer?
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Rakonas

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Re: Cultivation, gardening and life sim
« Reply #18 on: July 02, 2014, 02:33:25 pm »

I'd actually be more likely to play this multiplayer, but you'd need to change the end game somehow. I just drove everyone to extinction with the hope of being the only strain remaining but I failed, sadly. An interesting game.
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Anvilfolk

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Re: Cultivation, gardening and life sim
« Reply #19 on: July 03, 2014, 10:40:18 am »

Making a game multiplayer if it wasn't planned almost from the beginning to allow for multiplayer at some point is very, very hard. It generally entails a pretty big architectural change, or adding hacks everywhere, making it a buggy mess.

That said, I don't have a ton of practical experience with it, so take it with a grain of salt :)

Eclectic Wizard

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Re: Cultivation, gardening and life sim
« Reply #20 on: July 03, 2014, 11:50:47 am »

Making a game multiplayer if it wasn't planned almost from the beginning to allow for multiplayer at some point is very, very hard. It generally entails a pretty big architectural change, or adding hacks everywhere, making it a buggy mess.

That said, I don't have a ton of practical experience with it, so take it with a grain of salt :)

I once made a singleplayer BYOND game a multiplayer BYOND game. But that was easy to do..
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Vector

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Re: Cultivation, gardening and life sim
« Reply #21 on: July 03, 2014, 11:53:22 am »

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« Last Edit: March 09, 2018, 06:50:44 pm by Vector »
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Anvilfolk

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Re: Cultivation, gardening and life sim
« Reply #22 on: July 05, 2014, 10:23:52 pm »

Correct me if I'm wrong, but the purpose of BYOND was to be multiplayer, right? If you're working from bare C code that's probably not going to be the case :)

Glloyd

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Re: Cultivation, gardening and life sim
« Reply #23 on: July 05, 2014, 11:04:15 pm »

As someone who's worked with BYOND for a few years now, as well as having a background in programming. BYOND is designed for multiplayer games, and making a singleplayer BYOND game multiplayer is absolutely nothing like hacking an existing game into one. Also, totally different languages. I didn't check to see what Cultivation is written in, but DM (the language that BYOND uses) is made for multiplayer games. Unless you have a good grasp of whatever Cultivation is written in, a large amount of time, and a willingness to potentially rewrite entire sections of the game, it's going to be a very difficult process.

Sensei

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Re: Cultivation, gardening and life sim
« Reply #24 on: July 06, 2014, 03:26:45 am »

So I figured out that I wanted to look at the source, could somebody help me make this multiplayer?
You'd have to rebuild it from scratch with the additional features.
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