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Author Topic: For general interest -- climate mapping !!SCIENCE!!  (Read 604 times)

GavJ

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For general interest -- climate mapping !!SCIENCE!!
« on: June 20, 2014, 04:54:37 pm »

I took a couple of worlds and embarked over and over again, long enough to check initial tile temps and rate of change to extrapolate over the year (I checked some whole years, and basically it climbs linearly, sits for a month, falls linearly, sits for a month, from the endpoints). I checked boundary areas where it changed from temperate to warm, for instance, as well as deep scorching and deep freezing.

The results are here:


The bars are freezing, cold, temperate, warm, hot, scorching.
The darker color tones in bars mean "every site I visited had those temperatures at some point in the year"
The lighter color tones mean "at least one site was observed reaching those temperatures at some point in the year"

Note that warm and hot climates have no dark tones, because I found warm sites whose hottest summer temps were colder than other warm sites' coldest winter temps.
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

GavJ

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Re: For general interest -- climate mapping !!SCIENCE!!
« Reply #1 on: June 20, 2014, 04:57:37 pm »

Note: to be clear again, I didn't actually physically observe ALL values. Some are extrapolated. Like I never actually saw a 10015 freezing biome. It might be the case that freezing has some hard cutoff and just stops warming randomly in the warmer sites in mid summer or something. These numbers are if they all follow the same lawful temperature cycles.

Note #2: They aren't quite as variable as they look, because if you, for instance, make sure to embark on a warm climate near the division between warm and hot climates, you will definitely not get 10015 in the winter. The bars are across all sites in the entire climate band, but if you stick to the edges you can ensure a subsection of the bar biased toward that side.

Note #3: If you have massive biomes like oceans, they may end up having weird out of place temperatures due to their size and thus proximity to many other biomes. Depending on your settings in world gen.
« Last Edit: June 20, 2014, 05:01:28 pm by GavJ »
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.