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Author Topic: East Kajikstan Design Bureau, 1925  (Read 11103 times)

Aseaheru

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Re: East Kajikstan Design Bureau, 1925
« Reply #225 on: October 29, 2014, 03:46:16 pm »

Oh, Tryrar, is there the possibility to take the Flyswatter and mount it on an airship or a ship? Afterall, the truck it is based on IS modular...
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tryrar

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Re: East Kajikstan Design Bureau, 1925
« Reply #226 on: October 29, 2014, 04:11:10 pm »

Yes, but unless you take Modular Weaponry it will always be just 4 14.5mm guns(with Modular weaponry you can handle up to one 40mm, or two 20-25mm(if it gets designed properly))
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1925
« Reply #227 on: October 29, 2014, 04:23:05 pm »

Yah, but in an electronically traversed mount, with big mags and advanced AA sights?  I think that thats fine.

Although, I think Im gonna take off my vote for big mags, I like the idea of two cannons in something like that...
Spoiler: AA Truck Perks (click to show/hide)
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Funk

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Re: East Kajikstan Design Bureau, 1925
« Reply #228 on: October 29, 2014, 08:18:05 pm »

I'm changeing my vote as well.
Spoiler: AA Truck Perks (click to show/hide)

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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tryrar

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Re: East Kajikstan Design Bureau, 1925
« Reply #229 on: October 30, 2014, 09:35:35 pm »

*Tryrar starts the turn, sees the first project to require d12s(the autocannon), rolls a 48, quits the game in disgust at how much the dice gods love you guys*


Seriously, this bullshit, combined with you two being the only people consistently posting, has really sapped my will to continue. In all seriousness, I've consistently seen the dice roll in your favor even after changing the difficulty scale twice. What in the name of hell are you sacrificing to the RNG?!

In any case, if someone wants to pick up the pieces, I'll give a general guideline on how this is run, and a short summary of where the plot was heading
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1925
« Reply #230 on: October 30, 2014, 09:58:47 pm »

I havent been sacrificing anything...

As for why we are the only two, someones sacrificing something.
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Happerry

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Re: East Kajikstan Design Bureau, 1925
« Reply #231 on: October 30, 2014, 11:40:13 pm »

In any case, if someone wants to pick up the pieces, I'll give a general guideline on how this is run, and a short summary of where the plot was heading
I'd like some general guidelines for how to run these kinds of games. It seems more complicated then just a 1d100 roll...

And these games look really fun.
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Funk

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Re: East Kajikstan Design Bureau, 1925
« Reply #232 on: October 31, 2014, 08:59:20 am »

 :(

I'd like some general guidelines for how to run these kinds of games. It seems more complicated then just a 1d100 roll...

And these games look really fun.

The first rule is that they get silly, your players will find all sorts of crazy weapons, pigeon controlled missiles, air planes with engines at both ends, submarines with navel cannons and thats before they start makeing stuff up.
So don't take it too seriously, hell i'd play it a bit silly against them.

The second rule is to set up how people will vote and put forwards proposals, just some base rules about measurements.

Third your players are armchair generals and will have ideas about how to run the wars, When awar starts ask them what there army's  are going to do.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: East Kajikstan Design Bureau, 1925
« Reply #233 on: October 31, 2014, 10:05:27 am »

Subs with naval cannons isint crazy.

Hell, Germany is building subs today with autocannons.
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10ebbor10

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Re: East Kajikstan Design Bureau, 1925
« Reply #234 on: October 31, 2014, 10:20:31 am »

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tryrar

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Re: East Kajikstan Design Bureau, 1925
« Reply #235 on: October 31, 2014, 12:13:55 pm »

Well, anyways I'll give this a day for the final thoughts then lock
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1925
« Reply #236 on: October 31, 2014, 12:23:38 pm »

Allright, bit of a pity its going the way of the dodo tho...

Can you PM me the may you run this? I think I am going to try my hand at one of these...
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