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Author Topic: civ members joining merchants  (Read 775 times)

Cheiftain121

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civ members joining merchants
« on: June 03, 2014, 02:49:15 am »

hi recently while playing Masterwork DF I received a this message



I did not know this could happen, is their anyway to get them to re-join my fort?
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Innocent Dave

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Re: civ members joining merchants
« Reply #1 on: June 03, 2014, 03:13:39 am »

It's a result of the experimental new emigration script - unhappy dwarves can leave the fort of their own accord with the next caravan.

There's no non-cheaty way to have them rejoin the fort, but you can always select them, and type "tweak makeown" into DFHack.

The levels of emigration can also be set in DFHack.  Typing "emigration 0" should turn it off; higher values will lead to progressively more emigration, but I'm not entirely clear how high is 'high'.
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jcd

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Re: civ members joining merchants
« Reply #2 on: June 03, 2014, 03:33:47 am »

wow!
i can already foresee situations where the legendary weaponcrafter and the best trained, candy-arm-and-armored fighter will decide to leave because their dog died.
(Nooooooo! Urist come baaack!)
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Cheiftain121

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Re: civ members joining merchants
« Reply #3 on: June 03, 2014, 05:20:21 am »

wow!
i can already foresee situations where the legendary weaponcrafter and the best trained, candy-arm-and-armored fighter will decide to leave because their dog died.
(Nooooooo! Urist come baaack!)
That was one of my best armorsmiths/chief medical dwarf
I do not think they were unhappy either unless they got upset by me trading all the armor they made.
« Last Edit: June 03, 2014, 05:22:54 am by Cheiftain121 »
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Meph

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