Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Planting interface  (Read 461 times)

Di

  • Bay Watcher
    • View Profile
Planting interface
« on: June 02, 2014, 03:53:25 pm »

With the next update we're going to get a lot of new plants to farm. And even currently present dozen of aboveground plants is painful to micromanage.
What I propose is to replace the current farm interface with something more similar to that of stockpiles.
Preferably with plants grouped in more diverse groups than just 'aboveground' and 'below'.
The groups like 'edible raw(below)' or 'thread producing(aboveground)' or 'special' for those processable by some custom reaction would be nice. Some plants might fall in several categories, but I believe it's possible to make those entries connected.
Also, the ability to see what's scheduled for each season at the same time would be nice addition.
edit: It appears that NW_Kohaku has beaten me by three years. But this mine isn't massive or far-fetched and is centred around the forecoming problem.
« Last Edit: June 02, 2014, 04:03:49 pm by Di »
Logged
Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science