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Author Topic: The War of Night  (Read 3762 times)

Urist Mc Dwarf

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Re: The War of Night
« Reply #45 on: June 20, 2014, 02:58:23 pm »

First, you tell the elf that you'll take an aide-de-camp. He says, " Alright. We just happen to have one named Igor." Then, once you tells him you'd like to go defend Blood-Rock Pass, he sends you to a commander. He shows you a map.



"The bottom most line is where you most hold them. Otherwise, your mission will fail. Ideally, you will hold them in the narrowest portion. The next-best would be to holde them in the middle. We will send you reinforcements. You have 10 days to prepare your position.Good luck."

Sarrak

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  • Venit leger cerebrum amissa
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Re: The War of Night
« Reply #46 on: June 20, 2014, 03:09:57 pm »

I say we collapse entire mountain and control every group that tries to pass through the dangerous cliffs. The only difficult part? Collapsing.
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Urist Mc Dwarf

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Re: The War of Night
« Reply #47 on: June 29, 2014, 04:11:54 pm »

This will be in a coma for about the next 6 weeks.
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