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Author Topic: Clay the only way for surface forts?  (Read 4797 times)

Orange Wizard

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Re: Clay the only way for surface forts?
« Reply #15 on: May 14, 2014, 03:55:10 am »

Don't forget good ole' Welsh cob.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Henny

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Re: Clay the only way for surface forts?
« Reply #16 on: May 14, 2014, 05:45:11 am »

Idea: Mod logs to give four blocks and and clay boulders to give four bricks.
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roughedge

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Re: Clay the only way for surface forts?
« Reply #17 on: May 14, 2014, 09:31:24 am »

What should I modify to get four blocks of wood for 1 log? I think I am good enough with my computer to do that but what is the name of the file I should change? Im looking through the files right now.
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Loud Whispers

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Re: Clay the only way for surface forts?
« Reply #18 on: May 14, 2014, 10:15:21 am »

Also just saying, quarries look very good in DF.
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GavJ

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Re: Clay the only way for surface forts?
« Reply #19 on: May 14, 2014, 12:16:29 pm »

What should I modify to get four blocks of wood for 1 log? I think I am good enough with my computer to do that but what is the name of the file I should change? Im looking through the files right now.
The reactions file, then look for the name of the reaction as it appears in the game. I don't remember exactly for wood blocks but something like "make wood blocks" or what have you. That reaction will have its own "paragraph." Then there will be a line in that reaction that says PRODUCTS: [blah blah:100:1:material blah blah] and you just change the 1 to 4.

If at any time you can't find a file name, you can also just search your whole raw folder for words or phrases like "make wood blocks" or as narrow as you can think of of a search term, and you will usually discover it.
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.
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