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Author Topic: Villains update - should you be able to side with the necromancers?  (Read 1118 times)

AshTheTiefling

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So, I've played vampire adventurers before, and my favourite thing to do is to recruit necromancers.
This becomes interesting when you consider the upcoming villains update, in which necromancers are going to be playing a bigger role and are intended as well, villains.

So I'm wondering, what if in adventure mode you could take the evil side in plots? I know Toady will probably never see this, and there might be plans surrounding siding with necromancers already in the works, but I'd really like to see what anyone thinks about this idea, being able to lead the charge with an undead army and wreak havoc instead of stopping it in it's tracks.
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Shonai_Dweller

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Re: Villains update - should you be able to side with the necromancers?
« Reply #1 on: July 27, 2019, 10:50:56 pm »

So, I've played vampire adventurers before, and my favourite thing to do is to recruit necromancers.
This becomes interesting when you consider the upcoming villains update, in which necromancers are going to be playing a bigger role and are intended as well, villains.

So I'm wondering, what if in adventure mode you could take the evil side in plots? I know Toady will probably never see this, and there might be plans surrounding siding with necromancers already in the works, but I'd really like to see what anyone thinks about this idea, being able to lead the charge with an undead army and wreak havoc instead of stopping it in it's tracks.
Suggestions forum is the one place you can guarantee that Toady will see this. It's the whole point.
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PlumpHelmetMan

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Re: Villains update - should you be able to side with the necromancers?
« Reply #2 on: July 27, 2019, 11:52:18 pm »

It seems likely that this will be incorporated to some extent, given that Toady's already promised playable villains in adventure mode. Plus necromancers can already be both played and recruited, as you've acknowledged. The leap certainly isn't huge. :P
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Evillee

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Re: Villains update - should you be able to side with the necromancers?
« Reply #3 on: August 06, 2019, 02:26:27 pm »

Yeah, same with being able to start a vampire cult, sounds really fun.
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AshTheTiefling

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Re: Villains update - should you be able to side with the necromancers?
« Reply #4 on: August 10, 2019, 12:34:04 am »

Quote
Yeah, same with being able to start a vampire cult, sounds really fun.

Wish you could still have companions not betray you when they catch you bloodsucking, that's probably the closest we'll ever get.
« Last Edit: August 17, 2019, 08:20:48 pm by AshTheTiefling »
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You know what was happening? The terrifying master, nearly maxed all combat skills, was hitting me with some copper earring. Over and over. It took it few days, but he managed to beat me with copper earring.
Welcome to... Megabeast Park! *Raaawr!*