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Author Topic: World Generation Failure  (Read 1327 times)

CaptainLambcake

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World Generation Failure
« on: May 02, 2014, 01:54:52 pm »

My world generates, it makes rivers, all that, places civilizations.  But when it comes time to generate history, it resets and goes back to generating rivers and stuff again.  What is wrong?  I use the large world type, short history, and maximum on everything else.  For the record, it's worked before, it just won't work now.
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

SabbyKat

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Re: World Generation Failure
« Reply #1 on: May 02, 2014, 02:15:04 pm »

My world generates, it makes rivers, all that, places civilizations.  But when it comes time to generate history, it resets and goes back to generating rivers and stuff again.  What is wrong?  I use the large world type, short history, and maximum on everything else.  For the record, it's worked before, it just won't work now.

Welcome to DF world gen! Where one minute it works, the next try it fails 50+ times with the identical setup. Why? Because Armok wills it! (if you can't tell, I'm rather bitter about this as I've spent sometimes days trying to 'fix' my world gen settings).

Now, as for causes - can you list the general 'type' of world you're making? is it abnormally hot, cold, lots of deserts, lots of forests, anything 'not vanilla' in config? How much good/evil setting do you have it set at? As well how many titans/mega beasts do you have set at?

A lot of variables can screw up world gen, and depending on how 'exotic' you're making the world - it may fail to generate (aka hit history and reset itself) many times but work eventually. I've had it fail 9-10 times on a setting, but have ti finally generate after that 11th try - sometimes just being patient can work. if not, give us the more specifics I suggested above, and I can probably help point out the issue.
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CaptainLambcake

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Re: World Generation Failure
« Reply #2 on: May 02, 2014, 02:21:26 pm »

Thanks for the fast response.  Nothing is out of place.  The only raws I messed with by myself were to change how long dwarves live.
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

Meph

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Re: World Generation Failure
« Reply #3 on: May 04, 2014, 05:27:53 am »

Try the templates in the adv world gen and maybe a smaller world.
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CaptainLambcake

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Re: World Generation Failure
« Reply #4 on: May 04, 2014, 06:54:28 pm »

Alright, thanks.
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

arbarbonif

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Re: World Generation Failure
« Reply #5 on: May 06, 2014, 03:04:08 pm »

I think that generally means that it can't place all the civilizations.  Make sure you have enough proper terrain for the number of civilizations you are trying to create (and the types).  I have a map set that works about 50% of the time, depending on where the evil zones show up I think.  If I up the number of civs (or add more fortress defense races) it never works because I am right on the edge of having the right number of spots for the civilizations I'm adding.
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