Now would probably be a pretty good time to mention I'm running the
DF Chocolate mod. I know a lot of mods have purported to offer extra stuff without changing the flavor of DF, only to go off the 'vanilla' thematic rails somehow - but I think this one does a pretty good job. There's a bit more magic, within the constraints of DF2012, which means those two towers might be particularly fun.
Did Zon survived? Dibs on him. Nickname him Gar
Dorf me. Preferably as something cool, like a dude that swings a weapon of some sort. Also, I like being a boink-er, not a boink-ee.
Gar Memadothsal (Reined-Sewers) - Speardwarf
(sorry about the icon there)
Congrats, you're a speardwarf who got his arm broken by a bird. And likes muskrats 'cause they're stinky. And hates ladybugs. You monster.
Kamin Uthmikkosoth (Shaken-Palace) - Swordsdwarf
Okay, so maybe not so much what you meant by "something cool", but hey, he's a dude and he swings a sword. Sometimes he even hits things!
---
The six warriors plunged deeper into the caves, leaving a trail of mutilated mole dog corpses and Gar's teeth. Eventually, the ruddy pinkish-brown siltstone turned to grey slate and tinted mica. Behind nearly every corner lurked another underground beast - until, at the end of a long hall lined with galena and prase, Kamin glimpsed a thin shaft ringed by a narrow, circular ramp. At the base of that ramp lay a cavern covered in colorful growth - and filled with dozens more giant swallows, mole dogs, giant rats, and even degenerate, hostile troggs.
The dwarves pulled back, hastily constructing a door and using it to seal off the caverns just above the long prase hall. Slowly, they began to butcher their kills, move their supplies inside the cleared portions of the cave system, and hew out a home for themselves from the rock. The sounds of battle were heard from the caverns below - the troggs and swallows began to tear at one another, dispersing into the darkness. With the immediate threat gone, the underworld could be surveyed, if not explored.
Beyond that door, not a single stone had been mined by dwarven hands - the whole expanse was naturally formed; or, at the very least, not formed by dwarves. Zefon, the sole civilian dwarf in the band, dozed off one night while taking stock of the weapons, writing down some nonsense about blowguns and wooden spears... or maybe it wasn't nonsense? Who can say- the world is strange.---
So, yes, the cavern's been unearthed- I'm thinking of using some constructed walls to bottleneck the north end of the prase hall, put a door/hatch on it, then trap the hell out of the place and put a bauble at the other end before unlocking the door. A rather nasty giant toad had been terrorizing the caverns before disappearing - it took out several troggs (including graphically tearing apart one's eye) and swallows without any regard for its own substantial injuries.
But things seem safe, for now. The question is, what should this place, Bothonnunur (boh-thohn-nuh-NUR), Murkcrevice, become? There are many ways to get rich off the deeps, after all- but who knows? The desert's edge could prove fertile too.