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Author Topic: Ironhand + Masterwork?  (Read 1769 times)

SchDerGrosse

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Ironhand + Masterwork?
« on: May 02, 2014, 12:30:50 pm »

Hello there fellow DF players!

Is there a way to make the Ironhand graphics pack (not just the tileset, but also the creature pictures etc.) work under Masterwork DF?

I downloaded the 0.73 upgrade for ironhand but turns out that simply overwriting the dwarf fortress folder breaks the game.

I have seen Denisac using the pack here http://www.bay12forums.com/smf/index.php?topic=138272.0 and figured he must have had Masterwork running as he posted in this sub forum.

thanks for the help
(and sorry if this has already been asked)

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kamikazi1231

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Re: Ironhand + Masterwork?
« Reply #1 on: May 02, 2014, 01:00:43 pm »

How are you launching masterwork? Use the settings program included with masterwork. It has built in tilesets where you can select ironhand. Make sure to generate new worlds after changing tileset though.
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SchDerGrosse

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Re: Ironhand + Masterwork?
« Reply #2 on: May 02, 2014, 03:54:19 pm »

How are you launching masterwork? Use the settings program included with masterwork. It has built in tilesets where you can select ironhand. Make sure to generate new worlds after changing tileset though.
Mea culpa.

Confused the "Masterwork - Ironhand walls" setting with the "Ironhand" graphics option.

Thanks for taking the time to answer though.
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Meph

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Re: Ironhand + Masterwork?
« Reply #3 on: May 04, 2014, 05:36:50 am »

Everything works fine now?

The Ironhand setting uses the tileset, dwarf sprites and colorscheme. Not the other creatures, because obviously Ironhand did not make graphics for all mod creatures.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

SchDerGrosse

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Re: Ironhand + Masterwork?
« Reply #4 on: May 05, 2014, 11:53:44 am »

Everything works fine now?

The Ironhand setting uses the tileset, dwarf sprites and colorscheme. Not the other creatures, because obviously Ironhand did not make graphics for all mod creatures.
It does!

All I wish is that bigger sprites were available. The original Ironhand had 18x18 if I remember correctly and MW has 16x16 maybe? Objects are still a bit too small (at least for my taste) even on the maximum zoom level. But oh well, you cant have it all.  :)

(loving your mod by the way. Have been playing Dwarf Fortress + Masterwork non-stop since I stumbled upon it.)
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Meph

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Re: Ironhand + Masterwork?
« Reply #5 on: May 06, 2014, 04:35:42 am »

Vielen Dank :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::