Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Star Citizen players, organizations?  (Read 1667 times)

Pseudobob

  • Bay Watcher
  • None of you are safe!
    • View Profile
Star Citizen players, organizations?
« on: April 23, 2014, 05:48:15 pm »

I'm wondering if there's any significant overlap between the DF and SC communities. I've looked around and this doesn't seem to be the case. Well, Star Citizens, that is the question: are you here? Do you browse these forums?

If anyone is here, then maybe we could get together in this organization: https://robertsspaceindustries.com/orgs/DWARF (and maybe do some other stuff, when the modules start coming out)

I think that would be pretty cool. What do you think?
Logged

Pooky

  • Bay Watcher
    • View Profile
Re: Star Citizen players, organizations?
« Reply #1 on: April 24, 2014, 06:45:58 am »

I am and I applied :)
Logged

BoredVirulence

  • Bay Watcher
    • View Profile
Re: Star Citizen players, organizations?
« Reply #2 on: April 25, 2014, 03:32:44 pm »

I like the idea of the game. I differ in the graphics department (if I can tell whats going on, its pretty enough), but I also understand the "PC users are sick of the slow advance of consoles," but also tend to think most mainstream PC advocates to be elitist idiots (not to start a war, the PC is superior and there is no contest, its most of the community I fault).

Personally, from what I've seen of the community and the business practices, it seems to be a lot of people excited about an idea, throwing money into virtual items to feel distinct, and praising the awesomeness with little substance too it. I'm sure it will be made, I'm sure it will be good, but the attitude of the community and the constant shuffling of the ships being offered as rewards kind of reminds me of virtual pet sites.

That being said, I'd like to see a good open sandbox space-flight simulator with fun combat. Vegastrike is a nice idea, but its such a dead project that never got the combat fun. I'd like to play such a game, but I probably won't end up playing it. Also, if my tone wasn't negative enough already, I don't like MMO's. I haven't read up on it in a while, but I'd love the option to host my own private server, more fun with people you know.

Seriously, I didn't mean to come off so negative (I'm a pessimist). Apparently, I don't like the game. I didn't know that until now. I'm excited about the idea though, does that count?
Logged

Pseudobob

  • Bay Watcher
  • None of you are safe!
    • View Profile
Re: Star Citizen players, organizations?
« Reply #3 on: April 25, 2014, 07:14:29 pm »

BoredVirulence, I don't really know what to say. You've sorta come out of nowhere with this spiel about the PC elite. Well, if it needs to be said: I'm not part of that group, and I'm not advocating it here.

I've heard that private servers will be a possibility in Star Citizen. I bought a $65 package months ago, and they're releasing the dogfighting module pretty soon, but there's no real rush to decide, especially if you don't like the idea of Alpha/Beta gameplay. It won't be coming out officially, "for real" until late next year, and then they'll keep adding to it afterwards. So, really, unless your preemptive goal is to become super skilled and super rich super early, waiting to decide is part to your advantage.
Logged

BoredVirulence

  • Bay Watcher
    • View Profile
Re: Star Citizen players, organizations?
« Reply #4 on: April 26, 2014, 04:34:19 pm »

I have a tendency to rant. Don't mind it. Most people just ignore it, as they should.
In general though you will note I never call people out (I'm quite proud of that, because in some of my debates on other forums that was quite an accomplishment). So while I made statements that could offend some people here (after all, all of us can be classified as a PC gamer), none of that was directed at anyone. That being said, I won't typically avoid making a comment that could offend someone if they misinterpret it.

I like the idea of the game. But something about it seems off...
But then again, I'm never very optimistic, especially about a field I have such strong opinions about.
If I had to put my finger on it, I'd say its a genre of game I want to play, but not realized the way the way I want to play.
Logged

Xazo-Tak

  • Bay Watcher
  • *Camping forever*
    • View Profile
Re: Star Citizen players, organizations?
« Reply #5 on: April 26, 2014, 06:08:33 pm »

From the trailer, SC seems to be the anti-DF.
It focuses on graphics, while having boring, unrealistic combat, and certainly no large-scale customization.
Logged
How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in

Pseudobob

  • Bay Watcher
  • None of you are safe!
    • View Profile
Re: Star Citizen players, organizations?
« Reply #6 on: April 26, 2014, 06:56:37 pm »

Xazo-Tak, I was recently thinking about the 'relationship' between DF and SC, and I would tentatively conclude that they're almost polar opposites. But Star Citizen focuses on immersion, not just graphics. Whether or not it's boring is up to the player, but it is most definitely realistic.

BoredVirulence, you're starting to lose me here. But nevermind that, have you heard of Kerbal Space Program? That might be the kind of game you'd want to play.
Logged

Dyret

  • Bay Watcher
    • View Profile
Re: Star Citizen players, organizations?
« Reply #7 on: April 26, 2014, 06:58:45 pm »

while having boring, unrealistic combat

Of course, a space game with 'realistic' combat would be even more boring and awful.
Logged

Pseudobob

  • Bay Watcher
  • None of you are safe!
    • View Profile
Re: Star Citizen players, organizations?
« Reply #8 on: April 26, 2014, 07:47:25 pm »

Of course, a space game with 'realistic' combat would be even more boring and awful.

I don't know about this, but you've made me rethink my own opinion. Do you know what the combat looks like in Star Citizen? Would you say that's unrealistic?
Logged

Xazo-Tak

  • Bay Watcher
  • *Camping forever*
    • View Profile
Re: Star Citizen players, organizations?
« Reply #9 on: April 27, 2014, 12:52:29 am »

while having boring, unrealistic combat

Of course, a space game with 'realistic' combat would be even more boring and awful.
Well, while realistic modern combat is covered to death, the realistic space combat niche isn't covered by any mainstream game yet.
Logged
How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in

Pooky

  • Bay Watcher
    • View Profile
Re: Star Citizen players, organizations?
« Reply #10 on: April 27, 2014, 04:03:36 am »

That might be because we don't actually know what "realistic space combat" would be like as we have never attempted it. There is a game  called aurora mentionned somewhere on this forum that I like quite a lot. Some discussion in there forum are pretty interesting about what realistic space combat and warfare might look like.

To be back on the subject. I think SC and DF are just so different you can't compare them and still like both. I personnally love DF for the sandbox side of the game, the fact that I can create and live my own adventures instead of following a carved path. This is also a side that appeals to me in SC, the sandbox part, flighing in the remote part of space, sleeping in your ship, meeting random people and building up a complew industry. Maybe it won't be true for SC, but the goal is there and so I hope.
Logged

MDFification

  • Bay Watcher
  • Hammerer at Law
    • View Profile
Re: Star Citizen players, organizations?
« Reply #11 on: April 28, 2014, 10:18:04 am »

while having boring, unrealistic combat

Of course, a space game with 'realistic' combat would be even more boring and awful.
Well, while realistic modern combat is covered to death, the realistic space combat niche isn't covered by any mainstream game yet.

For the following reasons, a truly realistic space combat game really hasn't been made.

-People don't like figuring out delta-v; frictionless combat isn't really their thing, and space combat is less of a dogfight and more like two people with sniper rifles jousting.
-There's no stealth in space; everyone can see you. Passive scanners on earth could detect the space shuttle in the asteroid belt.
-Most things in space are a one-shot kill; there's no effective armor with those velocities.
-Stacking point defense is really the only viable strategy to defend yourself, and that only works so long as nobody builds a really, really big laser.

Basically for the game to be entertaining people have made up magic armor, shielding and tried to ignore the thousands of kilometers ranges real space combat would be fought at to maintain a dogfight-style game.
Logged

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: Star Citizen players, organizations?
« Reply #12 on: April 28, 2014, 11:26:27 am »

Logged

Dyret

  • Bay Watcher
    • View Profile
Re: Star Citizen players, organizations?
« Reply #13 on: April 28, 2014, 04:16:11 pm »

while having boring, unrealistic combat

Of course, a space game with 'realistic' combat would be even more boring and awful.
Well, while realistic modern combat is covered to death, the realistic space combat niche isn't covered by any mainstream game yet.

For the following reasons, a truly realistic space combat game really hasn't been made.

-People don't like figuring out delta-v; frictionless combat isn't really their thing, and space combat is less of a dogfight and more like two people with sniper rifles jousting.
-There's no stealth in space; everyone can see you. Passive scanners on earth could detect the space shuttle in the asteroid belt.
-Most things in space are a one-shot kill; there's no effective armor with those velocities.
-Stacking point defense is really the only viable strategy to defend yourself, and that only works so long as nobody builds a really, really big laser.

Basically for the game to be entertaining people have made up magic armor, shielding and tried to ignore the thousands of kilometers ranges real space combat would be fought at to maintain a dogfight-style game.

This. I'm sure there are ways to streamline the more authentic concepts and make them playable, and I'd love to see something like that in a strategy or 4x game, maybe even a roleplaying game, but when it comes to space-'sims' people would much rather be Luke Skywalker or Han Solo shooting down space-109s than the guy who inputs coordinates then sits around for two months.
Logged

Pseudobob

  • Bay Watcher
  • None of you are safe!
    • View Profile
Re: Star Citizen players, organizations?
« Reply #14 on: April 28, 2014, 07:43:23 pm »

...but when it comes to space-'sims' people would much rather be Luke Skywalker or Han Solo shooting down space-109s than the guy who inputs coordinates then sits around for two months.

I imagine the latter is what 0x10c might be like. But taking a hint from KSP, space travel is never in a straight line (relativity notwithstanding) and coordinates wouldn't do much good in a moving universe.
Logged