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Author Topic: Book export industry  (Read 1099 times)

Zeebie

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Book export industry
« on: April 15, 2014, 03:48:32 pm »

I'm thinking about making a fort in which I produce books as trade goods.  Two questions associated with this:

- Do books get quality modifiers? If so, would it come from the scribe skill?
- Is there an easy way to increase value of books in the raws? Or do I just have to find and replace?
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Meph

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Re: Book export industry
« Reply #1 on: April 16, 2014, 06:23:59 am »

Books are hardcoded, but you can make your own tools that are called books. Maybe this is more suited in general modding questions, and not the mdf subboard?
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Zeebie

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Re: Book export industry
« Reply #2 on: April 16, 2014, 09:18:43 am »

I was thinking specifically of modding the books produced in your scriptorium, so I can keep enjoying all the rest of the MW goodies. 
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Meph

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Re: Book export industry
« Reply #3 on: April 16, 2014, 12:38:02 pm »

Ah ok. They are tools, not actual books. They have a value assigned in the item file. Coppy the entry, raise the value and write special, more expensive books. Thats possible.
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Stronghammer

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Re: Book export industry
« Reply #4 on: April 19, 2014, 09:28:03 am »

This brings up images of monastery monks in rows creating illuminated manuscripts and selling them to local lords.....I so approve. I have tried this before, the rub is the complexity of the books. Once you get the industries reliable for ink and glue and binding it should work well. Or you could add the ingredients as purchasable things in one of the shops and then increase the value for the book to balance out. Sorry to just blah on your thread, I just like the idea but am to busy/lazy to change it. (all my energy will be devoted to the possible upcoming humans addition). If you get it to work and are willing to share let me know.
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Zeebie

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Re: Book export industry
« Reply #5 on: April 23, 2014, 03:48:40 pm »

This brings up images of monastery monks in rows creating illuminated manuscripts and selling them to local lords.....I so approve. I have tried this before, the rub is the complexity of the books. Once you get the industries reliable for ink and glue and binding it should work well. Or you could add the ingredients as purchasable things in one of the shops and then increase the value for the book to balance out. Sorry to just blah on your thread, I just like the idea but am to busy/lazy to change it. (all my energy will be devoted to the possible upcoming humans addition). If you get it to work and are willing to share let me know.

Hi Stronghammer -

The fortress is running, but the book exports are having a little trouble.  My main problem is figuring out how to set up an appropriate value for the books.  I initially set value at 25 in comparison to other finished goods - but I did not anticipate that the material value is just 1, so the overall value is very low (~25-50 dwarfbucks).  Thoughts on what an appropriate value might be?   A related problem is that the scribe skill increases very slowly, so it is hard to get good quality modifiers.
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Stronghammer

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Re: Book export industry
« Reply #6 on: April 23, 2014, 09:28:00 pm »

Hey
My suggestion would be for you to look at all the values of the ingredients needed to make the book, add that up and then increase the value by 25%. That would result in a fairly reasonable value. The other method you could use is just assign an arbitrarily large number like 150-200 to represent the fact that during the medieval times or middle ages manuscripts took tremendous amounts of work and as such were almost priceless artifacts. Up to you really. I would go with the first method for balance reasons
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Meph

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Re: Book export industry
« Reply #7 on: April 24, 2014, 09:11:42 am »

You can add improvement reactions for the books, to encrust them with gems and stud them with metals...
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Stronghammer

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Re: Book export industry
« Reply #8 on: April 24, 2014, 09:52:25 pm »

oooh that sounds cool
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