((Lemme be more specific about the room layout first.))
The hangar is pretty big, several dozen square meters. You guys are close to the South wall, located near the middle of it where the connecting corridor is. You have some tall and wide cover provided by the power cells. It's impossible to shoot over them unless you blind fire. The East wall is a giant drop-down door that's over a meter of heavy metal. It's raised right now, and the two hovers have their back ends just under it, backed slightly into the hangar, with their loading ramps down. Crewmen are visible wandering around deep inside them. The West wall is an office and you can also see a few other doors that probably lead to storage and other mechanical facilities. They're all closed and the office is unoccupied.
The middle of the hangar has scattered cargo, crates in a range of sizes and shapes, from small ones the size of your head to ones bigger than a car. Great for hiding. You can see at least twenty Zabi troopers scattered throughout the place, all burdened with some kind of cargo. These are notably unarmored and only some have decent weapons. Assorted sub-rifles and fractals, but at least a sidearm.
The hanger walls have a catwalk that runs around the upper level, forming a perimeter. There are controls and whatnot for messing with the various powered hooks and arms that hang from the ceiling, most suspending vehicles or parts of them. There are ladders at intervals along the walls for accessing the walk.
On the North walk can be seen the Zabi officer and his entourage, a personal guard of seven Zabi troops in standard green-type ceram, all carrying laser rifles. The officer's uniform is far cleaner now and is properly buttoned. He also replaced his hat. He doesn't appear to be armed, but he's wearing some kind of backpack. His hands are folded behind his back as he keeps a watchful eye on the workers below. His guards are evenly spaced, at least one standing at each ladder on that side. Like their leader, they all seem to be preoccupied with watching the workers.
You still don't know the officer's actual rank or status. It's clear that he has general authority over this operation though.
Threats
less than 20 Zabi Grunts [unarmored; a few fractals, a few laser sub-rifles, mostly laser pistols]
-In the center of the hangar
-All occupied with carrying cargo
7 Zabi Regulars [green ceram; laser rifles]
-On North walk
-Watching Zabi Grunts
Zabi "Captain" [wearing large backpack; unarmed]
-Watching Zabi Grunts
Superheavy Hover [armored; various defences]
-Back ramp is open
-Engines are off
-Crew is loading cargo
Medium Hover [armored; various defences]
-Back ramp is open
-Engines are off
-Crew is loading cargo
Owen Steiner, Prince
Health: Bruised
Armor: Single frontal hit, low and right
Inventory
Steiner Uniform [Royal, torn]
Royal Badge [Prince, a seal made of solid gold]
Communicator [low power transmitter]
Green-Type C-Vest [ceramics treated to stop lasers; turns white when burnt out]
Arms
Zabi Combat Knife [6 inches, thin and straight, sharp]
Spool Gun [5000/5000]
Laser Rifle [6/20]
- 5x C0^2 cartridges
Gamma Pistol [30/30]
- 2x radioactive cartridges
Pulse Grenade [3x; sends indiscriminate pulses of radiation in every direction]
Scorpion Mines [2x; high-explosive AT mine; has a pressure trigger as well as a time trigger]
Wedge Lestilles, Corporal
Health: Okay
Armor: Numerous frontal hits
Kit: G-TC Vest [antilaser vest]
Communicator
Gamma Rifle [50/50]
- 4x Radioactive Cartridges
Biggs Luft-Deiter, Corporal
Health: Okay
Armor: A few frontal hits
Kit: G-TC Vest [antilaser vest]
Gamma Rifle [35/50]
- 4x Radioactive Cartridges
Rad Driver [0/1]