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Author Topic: UPDATE - V.4j - Gnomes and fixes  (Read 1838 times)

Meph

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UPDATE - V.4j - Gnomes and fixes
« on: March 27, 2014, 10:01:03 am »


This update is all Splinterz and IndigoFenix work. Its the current SWP release with bugfixes; GUI fixes and the Gnomes V.77; the newest one.

I am currently in Dakar and head into the Sahara soon; this means I will be offline again for several weeks.

Good luck everyone,
Meph
« Last Edit: March 27, 2014, 10:05:35 am by Meph »
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splinterz

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Re: UPDATE - V.4j - Gnomes and fixes
« Reply #1 on: March 28, 2014, 01:47:43 am »

we'd missed a few commits when the 4j version was packaged up, so i've updated the dffd file listing (with Meph's permission of course). if you downloaded the 4j version prior to march 28th, please consider re-downloading it to get the last few fixes.

Change Log:
  • fixed a gui issue with the plant, tree and animal varieties toggling each other
  • fixed a gui issue with digging and transformation announcements
  • updated gnomes to 77.6
  • fixed a weird worldgen crash due to sparrows/crows
  • updated autosyndrome, which resolved a few bugs
  • fixed the swapped male/female castes when ordering magamlings, waterlings or changlings
  • fixed the moonsilver and shadesilver so they can be used, but this may also apply to spirit hide, and earth/fire/water/air auras for kobolds (unverified)
  • soap can be made from ash, oil and fuel again
  • coal dust fix just reduces the severity from 250 to 50 (untested)
  • moved the coin mint reaction up, fixed a typo
  • added the missing wood tag for planks->coal reaction

Meph

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Re: UPDATE - V.4j - Gnomes and fixes
« Reply #2 on: March 28, 2014, 05:00:57 am »

Thank you splinterz. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Niveras

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Re: UPDATE - V.4j - Gnomes and fixes
« Reply #3 on: March 29, 2014, 12:04:41 pm »

I don't really know where best to ask for this, but please disable the "always on top" function of the loader while it is loading.

I know it is a very minor thing, but it is also obnoxious and probably unnecessary. A user is not going to lose track of the program just because they tabbed to another program while it is loading. Previous versions did not do this (though admittedly because there was no loading screen, just a lack of feedback that the program was run but delayed before opening the main interface). I understand why the loading screen was added but it does not need to obscure any other active program that the user switched to.

I also know you won't be available to update either the loader or MW itself, but ask this only for consideration when you next update.
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