War
* Raid enemy patrols outside their borders. Try to bring one back alive this time. No Xenoes should be able to leave their compound. (Always attack from ambushes). Collapse the ground under anything we can't defeat.
* Always attack from ambushes, both dug in, or from the trees, or stuff like that.
* Continue digging efforts. Try to go underneath the foundations rather than through. (Win-Win. Either the wall collapses, or we go underneath)
* Try to find any scraps of their technology. Tell our troops that they leave nothing after a successful attack. Take all weaponry.
* Create pitfall traps in the forest. (Hey, we have to do something with all the wood from plan Forest fire)
* If we're capable, construct siege engines.
Development
* IIRC, we're a bronze age technology civilizations. Well, let's start using it. Design bronze tools, weaponry and armor.
* Try to develop ranged weaponry of some sort.
* Try to develop siege weaponry, if we can.
* Create a new breed, a poisonous/venomous, flying bug. About the size of a bit, this beast is supposed to swarm the enemy defenses, obscuring view and overwhelming soldiers. If we can chooce, go for neurotoxin.
Home
* Start creating new underground food deposits. Rather than carrying food and resources into the main hive, these will be stored here, and then carried to the main hive underground through collapsible tunnels. Make some reserves closer to the Xeno base.
* Expand our food reserves
* Continue breeding
* Create a new, near surface hive very far away from the human base, ideally close to ore reserves and a forest. Here we will invest in new technology.
* Try to expand our bases with several, new, small underground caverns, deeper than our usual bases.
*Look for ores.
Long term
* Plan: Forest Fire.
-Current implementation : Create a firebreak in the forest surrounding the enemy base.
-Long term goal: The ability to light the forest on fire, causing smoke and fire to destroy the enemy base.
* Plan: Scorched Earth
- Current implementation : Gather as much natural resources as we can out of the forest immediatly surrounding their base. This will cause some ecological problems in the area, most likely driving any wildlife in the area to their food suppl.
- Long term goal: Cut the Xeno's of from all basic resources they might need
* Plan: Gaia's aid
- Current implementation: Find the nearest large pack mega fauna*. After we have found it, we can laterattack it and drive it towards the Xeno base. What we're looking for is the largest herbivoric creature that lives in packs. Massive carnivores, if we can find them, are good too.
- Long term goal: Trample the defenses.
* Plan: Down with the Wall
- Current implementation : See war
- Long term: We sabotage the wall fortifications on a truly large scale, digging underneath them across the entire length. We collapse this when we attack, causing the entire wall to suddenly shift and crumbly, or perhaps even fall over in it's entirety.
* Plan: Know what's going on
- Current implementation: Examine the surroundings. Look for nearby hills, forests, and stuff like that.
- Long term: We'll see when we know what's going on.
* This should exist. The evolution of large ants heavily implies a higher than usual oxygen rate, and lower gravity.