Chapter 4: Ashes and Ruin
Part Nine: Business as Usual
Players:
Magic Level: Adept
Known Spheres: Death
Known Elements: Blood, 15% to Bone
Wounds/Effects
Skills/Bonuses:
Trained Fighter: (+2 to all rolls in combat if it gets physical)
Brawler (You fight well when outnumbered.)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Iron Wrapped, Enchanted Staff(+1 on spell rolls)
Hefty Axe
Well Made Spiked Round Shield.
Light Armor
Curious Amulet with Blue stones
Magic Level: Adept (35% to Initiate)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earth Affinity (+2 Earth Magic Rolls)
Possessions:
5 Loot Tokens
Shaper's Gloves (+1 Earth Magic spells)
Absorbing Armor (-1 To enemy spellcasting, if targeting you)
Book of Rituals (Earth Magic, Initiate or Higher)
Magic Level: Apprentice (90% to Adept)
Known Spheres: Death
Known Elements: Void
Wounds/Effects:
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Combat Mage (+1 to magic rolls in a pitched fight)
Voidbringer (+1 to Void Magic rolls)
Wounds/Effects:
Possessions:
Plain Short Sword
Carved Gemstone
1 Loot Token
Magic Level: Adept (45% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Beast Hunter: You are better at tracking, and killing beasts of all natures.
Zombie Raiser (When raising zombies, you raise more zombies.)
Wounds/Effects:
Missing Eye (Less perceptive overall)
Broken Arm (-1 Spellcasting)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Carved Gemstone
Iron Banded, Locked Book.
Magic Level: Adept
Known Spheres: Death
Known Elements: Blood, 5% to Bone
Wounds/Effects:
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Dominion of Blood (You are less likely to lose control of minions summoned by Blood magic.)
Zombie Raiser (When raising zombies, you raise more zombies.)
Items:
None.
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Known Locations:
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Suomi is a looted husk of a town.
Norvak Is a looted husk of a town.
Vis Valdi is a looted husk of a town.
The Base, is a small, underground lair.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Storage Chambers, Living Quarters, Slave Pens, Attached Mine, Crude Laboratory
108 Supplies
20 Corpses(Rotting)
69 Skeletal Remains
Undead:
46 Zombies (Sholan)
81 Festering Zombies (Sholan)
1 Iron Golem (Small, Semi-pure) (Patrizio)
2 Stone Golem (Small) (Patrizio)
32 Festering Zombies (Jim)
19 Ghouls (Roland)
12 Zombies (Roland)
65 Zombies (Location: Lair)
13 Ghouls (Lair)(Guarding Mine)
1 Zombie Salamander (Lair)(Guarding Mine)
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Living:
16 Enslaved Humans (Mine, Laboring)
Level 1 Mine (16/20 laborers)(Provides resources: Ore, Stone, +4 supplies/turn)
Unknown Ritual? : 2%
Mass Raise: Blood: Zombies: 1%
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Events:
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Roland You search through the rubble for Helfd's corpse, [2] but cannot find it. How unusual. It seems there are no corpses left whatsoever. [6] And the tainted, comfortable feeling of Death magic permeates this place, though if it is recent, or the result of the Cabal's occupation, or even a long lasting aura leftover from whoever owned this place before, you cannot tell.
[1] You practice blood magic further. Steady practice will lead you to great competence, you are sure of it. Just not right now.
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Jim The slaves are somewhat pale, but otherwise seem in good health to you. They watch you warily while they work. You gather up some resources to sacrifice to the spirits that surround you, [6] and they slowly disintegrate into dust. You feel no different and are unsure as to what benefit the spirits will offer you in exchange. -10 Supplies
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Patrizio [2+3] You add your earth magic talents to the slave's labors, and -safely- work in the mine. Your emphasis on safety pays off, and you neatly thwart several near collapses. You add a further chunk of supplies to the stockpile. +13 Supplies.
[2-2] However something is preventing you from animating the rock with your magic. The source is far beneath you, but you can almost pinpoint it.
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DetaniOnce more you rest. And this time, it is enough. You feel that your powers are once more waxing, rather than waning. You're still unsure as to why you were so drained but now you once more have your full destructive power to call upon.
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Sholan[4+1] You bend yourself once more to raising the available corpses, as they are quickly decomposing. The work goes quickly, and you raise up a goodly number of the undead. Still some corpses remain. Though many more have decayed beyond the point where you can zombify them. +27 Festering Zombies
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Events in Near Proximity:
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Autumn has grasped the land firmly.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.
Please Note: Additional Players will arrive as there is a storyline entry point for them.