1 23 4
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To load the Goblin Tumbler, invite the vile forces of darkness down
the stairs and into into the tunnel, by opening all but the innermost
bridge (4). When a good selection of goblins are present, close the
outermost bridge (1) so no-one misses out on the fun, or leaves the
party early. Select one of (2) or (3) to close, depending on where
any heavy enemies stand (eg rutherers). The bridge you select should
support only relatively light enemies, but as many of them as you like.
Let’s call them squad 2 standing on drawbridge 2, squad 3 standing on
drawbridge 3. Bring together squads 2 and 3 by closing e.g. bridge 2,
launching squad 2 bodily down the tunnel to bludgeon squad 3 (including
any heavy hostiles), with their bodies in armor, puncture and lacerate
them with their weapons, and slam any others into bridge 4. At this
point both squads are on bridge 3. Open bridge 2 to attract survivors
with promise of retreat. If the heavy moves off bridge 3, close
bridge 3 to launch dead bodies and fallen weapons at the survivors.
Otherwise, keep launching whatever moves from bridge 2 towards bridge 4.
Repeat until nothing survives. Open inner bridge 4 and loot at leisure,
or leave shrapnel in for future parties.
Since this design consumes no resources other than stone (blocks),
build as many as you like without worrying about water or magma flow,
or cleaning and resetting traps.