Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: megabeast cap  (Read 636 times)

Zammer990

  • Bay Watcher
    • View Profile
megabeast cap
« on: March 01, 2014, 02:00:31 pm »

I know the initial megabeast amount is the cap for total megabeasts in worldgen, but would dragon (assuming modded to be breedable) eggs/roc eggs hatch if the megabeast cap was already met?
Logged
If your animals aren't expendable, you could always station a dwarf or two out there?

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: megabeast cap
« Reply #1 on: March 03, 2014, 10:03:20 am »

I know the initial megabeast amount is the cap for total megabeasts in worldgen, but would dragon (assuming modded to be breedable) eggs/roc eggs hatch if the megabeast cap was already met?

The megabeast cap will not prevent your fortress mode megabeasts from hatching

But remember egglaying is buggy and sometimes you need to remove two clutches and start again. (The bugged clutch, and then the clutch the mother of the bugged clutch lays right afterwards.)
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back