Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Adventure Mode Reactions: Summoning Creatures?  (Read 918 times)

Zealot Vedas

  • Bay Watcher
    • View Profile
Adventure Mode Reactions: Summoning Creatures?
« on: February 26, 2014, 09:59:13 pm »

Would such a thing be possible?
The idea of just summoning a Bronze Colossus in a Bandit camp and letting run loose is simply appealing to me.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Adventure Mode Reactions: Summoning Creatures?
« Reply #1 on: February 26, 2014, 10:19:07 pm »

yes, by giving your adventurer an interaction that triggers SyndromeTrigger, which allows it to run dfhack scripts. If you run Warmist Spawnunit with it, you can create creatures. Its a bit complex to set up at first, but with dfhack its possible.

Without dfhack: No.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Zealot Vedas

  • Bay Watcher
    • View Profile
Re: Adventure Mode Reactions: Summoning Creatures?
« Reply #2 on: February 26, 2014, 11:03:45 pm »

Ah. Oh well, thanks for the info!
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Adventure Mode Reactions: Summoning Creatures?
« Reply #3 on: February 26, 2014, 11:05:59 pm »

Or you could do the old way of detaching, reainimating/transforming, killing, resurrecting/transforming.

Wannabehero

  • Bay Watcher
    • View Profile
Re: Adventure Mode Reactions: Summoning Creatures?
« Reply #4 on: February 27, 2014, 03:33:33 pm »

Or you could do the old way of detaching, reainimating/transforming, killing, resurrecting/transforming.

A personal favorite.  Love it when it bugs out.  I made an interaction to cause walking mushroom trees transform, drop limbs, animate limbs, transform animated limbs, transform back, ad infinitum.  Somehow the time delay triggers got messed up, and I ended up with several thousand mushroom trees'sloding upon embark.  Gotta love geometric growth.  FPS death upon embark fun.
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Adventure Mode Reactions: Summoning Creatures?
« Reply #5 on: February 27, 2014, 06:48:23 pm »

Had a cave creature do that in a previous mod, altho there was a timer, however due to that creature being a resident it wasn't a simple wander on, spawn minions then leave it was pretty much "SPAWN ALL THE THINGS" open the cave and my meager fortress of 50 was overrun by feral rats.
Logged

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: Adventure Mode Reactions: Summoning Creatures?
« Reply #6 on: February 28, 2014, 11:00:04 pm »

I had an idea for Sharkomancy. How would you make a secret that allows the wielder to summon flying sharks?
« Last Edit: February 28, 2014, 11:02:12 pm by Enemy post »
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Adventure Mode Reactions: Summoning Creatures?
« Reply #7 on: March 01, 2014, 01:03:55 am »

1. Make flying sharks

2. See the rest of the topic