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Author Topic: Gun Powder LOTR style  (Read 709 times)

mosshadow

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Gun Powder LOTR style
« on: February 23, 2014, 10:33:50 pm »

Since it seems that people are pretty divided on whether or not to have gunpowder weapons , etc  would it be possible to simply have gunpowder or the equivalent in game for supposed purpose of making fireworks. It would be stored in barrels and there would be the option to place some on the ground and incorporate it into traps and have mechanisms that can set the trails of gunpowder on fire. Basically make gunpowder technology at the same level as The Lord of The Rings.

 Then if players wanted to they can do the usual mega projects to create giant cannons, cave ins, !!Dwarves!! and modded in fire arms(There are already a few mods with that)
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Manveru Taurënér

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Re: Gun Powder LOTR style
« Reply #1 on: February 23, 2014, 11:16:40 pm »

Not sure if there's anything more recent (2010) but this is Toady's take on the issue:

Capntastic:   The next thing; explosives. What are your plans for tactical nukes?
Toady:   That's right, we have unrefined uranium in the game, and I hear about centrifuges all the time, and aluminum tubes ... We've got aluminum, we don't have centrigues, we have pipe sections, so you make a giant aluminum pipe section and fill it with pitchblende or whatever we've got and ... Yeah, so we're not doing that. But the kind of thing that's on the table is gunpowder, and the materials that you need for that are already in the game, I think. We've got brimstone, which is sulphur, and I don't remember if we have saltpetre, if it's there or not, but ... I guess you could do all kinds of things with manure and urine to make it, or you can find it in a crystalline form in the ground perhaps. And we've got charcoal and coal and kinds of stuff like that available, so it's there, the building blocks are there, and then it become strictly a matter of taste, and what you're going to do with it. I don't think we've had the discussion on Dwarf Fortress Talk before but I've had the discussion on the forums or in the dev notes and so on about what we think about that. Where we were on that is that we are not against coding up the code necessary to get that kind of thing to work; at the very least just blowing the crap out of things. Maybe not making a gun or something but blowing the crap out of things. That probably wouldn't be in the most vanilla vanilla Dwarf Fortress. After we see it action and see it perhaps not spoiling the mood entirely it might make it in, but certainly we'd support that kind of thing shortly after chemistry starts to take off; I've no problem with that at all. Then it's a matter of how blowing stuff up works in the game. It would just be another one of those reactions; when this point hits its ignition point it's a little different than just setting on fire. It would just need to be able to look around at the adjacent squares and apply forces to things, and it can do all that. It should be not that difficult once we have the chemistry stuff we've been talking about to have things that are explosive, and not just black powder which as far as I know is the only historical example of a real explosive. Of course people can show me whatever else there is that I don't know about there, but there can also be fantasy-type explosive things, like creatures that blow up for no reason that somehow survived after all these thousands of years, and then when you come up to them they just blow up.
Rainseeker:   It's because they're allergic to dwarves.
Toady:   Well, dwarf is a ...
Capntastic:   One dies so that the others may live.
Toady:   Yeah, unless they're all lined up or something, because those things tend to blow up in clusters. I'm not really sure where I'm at right now ... pro modded explosives and kind of ambivalent about vanilla explosives. It should be the kind of thing that is just one extra step in the chemistry raws; instead of saying that this thing heats up when the products are mixed or the products are ignited, it's like 'this does an explosion of this force per unit of black powder'; then there'd just need to be one extra function there that says what an explosion does. After that you can start to work with ideas; like what about things like cannons or mines that you want to do, and we can slowly work with that but the farther afield you go the more it would be deprioritised.
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